Short List of Improvements

Discuss ideas for new features with other users. To submit feature requests to Smith Micro, please visit support.smithmicro.com

Moderators: Víctor Paredes, Belgarath, slowtiger

stefman
Posts: 75
Joined: Mon Jul 20, 2009 6:46 pm

Post by stefman »

More robust Key frame controls
Edit multiple or all layers at once...
Oh, yes, I entirely agree.
Click to lock/unlock selected layer, or multiple selected layers. I'm clumsy and sometime accidentally move them.
I need that.

stefman
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Blue
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Location: Los Angeles
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Post by Blue »

OK, now I get it. AS will save dynamically loaded content (audio,images,.obj) using a relative path ONLY if you save EVERYTHING in the same directory as the .anme file.

Knowing this helps a little, but not much. Relative paths should be used each time.

I am now editing by hand three months of .anime files so that it will load dynamic content... :evil:
joelstoryboards.com - (WinXP SP3, ASP 6.1)
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Blue
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Blend Morph Keyframes

Post by Blue »

Blend Morphs are a bit of a pain to use if a layer group you are using it on is complex. However, it would be much easier if Blend Morphs made a special keyframe.

Here's an example:

Create a group with several vector layers inside. Create a 1 frame Action using point animation on each vector layer. Repeat until you have all your Actions. Now using Blend Morphs when you use Action 1 each vector layer instide your group will have a keyframe for the point animation.

But what if you screwed up? You have to go into each vector layer and delete the keyframe.

However, if Blend Morphs themselves had a special keyframe on the timeline all you would have to do is delete that one keyframe instead of 7 or however many layers you had.

I guess in the meantime if we could at least get something akin to the "Clear Animation from Layer" but this would be a "Clear Keyframes in Layer at Current Frame" and it would ask you if you wanted to include sub layers.
joelstoryboards.com - (WinXP SP3, ASP 6.1)
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SpaceBoy64
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Post by SpaceBoy64 »

I agree about the spacebar. Most applications use the spacebar for play/pause and nothing else. I have accidentally created keyframes way too many times. If I don't notice this it really screws me up.

Use the enter key for welding, binding, etc.
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