help me to find software complementary as6
such : papayago and illustrator and ........
List of complementary software AS6
Moderators: Víctor Paredes, Belgarath, slowtiger
My 1.73672 cents US:
I know Toon Boom storyboard is used in the industry,but I also know (anecdotally) that some people really struggle with it. While it seems to be an industry standard, I'm told there are significant issues with it. (This is all second-hand mind you so take that with a grain of salt if you like.)
But honestly, forget Toon Boom Supa Storyboard Pro, sharpen a pencil and start drawing your shots in a sketchbook. Personally I draw thumbs by hand, scan those in and throw them into a storyboard template I made in Illustrator. Or I throw the thumbs into Photoshop (are whatever drawing app you use) and work over those with the wacom, then to Illustrator and print out final boards.
If you're working solo it's more about finding what you're comfortable with I reckon. You could have a full suite of fully sick apps and waste a lot of time learning about them and getting it all working smoothly - but is this going to eat into time you could spend boarding, or scriptwriting for that matter?
As for complimentary software, you don't need Photoshop (any drawing app would go, and there are free ones like Gimp) or Illustrator. You need a video editor and a sound editing app. (I use Premiere and Soundbooth. Anything which lets you cut video and edit sound files will do.)
I would recommend After Effects also for comping and effects. You can get away without it, but it's a great tool.
The last thing I'd mention is don't get caught up too much in software and bells and whistles (and I say that as someone who has fallen into that trap in the past.) As an example, Papayago sounds cool when you first hear about it, plays well with AS and so on - but after tests I'd rather lip sync by hand. Some of these tools are layered on top of older methodology from traditional animation - so if you're not careful you end up learning the interface and workflow for an app which was designed as a time saver for some elements of trad workflow (lip sync in this case.) It's not indispensible. Far from it. It's a time sink. You're better off doing it by hand - the tools in AS (switch layers, actions) are already saving you hour after hour - we used to sit down to a dope sheet with a list of frame numbers, pencilling in the lipsyncing one frame at a time. Faster is great, but only if the results are still as good.
Look at Bill Plymton's work. He just draws all day. He's not configuring his network, sending back his Cintiq because it has a burnt pixel, and downloading drivers trying to get his wacom pressure sensitivity to work in Painter XII. He's drawing, and that guy's prolific as hell.
(Sorry for taking so long to make a simple point.)
I know Toon Boom storyboard is used in the industry,but I also know (anecdotally) that some people really struggle with it. While it seems to be an industry standard, I'm told there are significant issues with it. (This is all second-hand mind you so take that with a grain of salt if you like.)
But honestly, forget Toon Boom Supa Storyboard Pro, sharpen a pencil and start drawing your shots in a sketchbook. Personally I draw thumbs by hand, scan those in and throw them into a storyboard template I made in Illustrator. Or I throw the thumbs into Photoshop (are whatever drawing app you use) and work over those with the wacom, then to Illustrator and print out final boards.
If you're working solo it's more about finding what you're comfortable with I reckon. You could have a full suite of fully sick apps and waste a lot of time learning about them and getting it all working smoothly - but is this going to eat into time you could spend boarding, or scriptwriting for that matter?
As for complimentary software, you don't need Photoshop (any drawing app would go, and there are free ones like Gimp) or Illustrator. You need a video editor and a sound editing app. (I use Premiere and Soundbooth. Anything which lets you cut video and edit sound files will do.)
I would recommend After Effects also for comping and effects. You can get away without it, but it's a great tool.
The last thing I'd mention is don't get caught up too much in software and bells and whistles (and I say that as someone who has fallen into that trap in the past.) As an example, Papayago sounds cool when you first hear about it, plays well with AS and so on - but after tests I'd rather lip sync by hand. Some of these tools are layered on top of older methodology from traditional animation - so if you're not careful you end up learning the interface and workflow for an app which was designed as a time saver for some elements of trad workflow (lip sync in this case.) It's not indispensible. Far from it. It's a time sink. You're better off doing it by hand - the tools in AS (switch layers, actions) are already saving you hour after hour - we used to sit down to a dope sheet with a list of frame numbers, pencilling in the lipsyncing one frame at a time. Faster is great, but only if the results are still as good.
Look at Bill Plymton's work. He just draws all day. He's not configuring his network, sending back his Cintiq because it has a burnt pixel, and downloading drivers trying to get his wacom pressure sensitivity to work in Painter XII. He's drawing, and that guy's prolific as hell.
(Sorry for taking so long to make a simple point.)
- patricia3d
- Posts: 726
- Joined: Thu May 31, 2007 4:38 am
- Location: India
- Contact:
You can use Blender ( http://www.blender.org )
to create 3D OBJ files, which you can import in ASP.
Blender is a free softawre for 3D Modeling and Animation.
You can download one of my bellow link blend file and open in Blender and export as OBJ and import in Anime Studio Pro.
http://blendermodels.org/models/misc/kkrawal.blend
animation with the above blend file you can see hree
http://kkrawal.20m.com/aw.html
to create 3D OBJ files, which you can import in ASP.
Blender is a free softawre for 3D Modeling and Animation.
You can download one of my bellow link blend file and open in Blender and export as OBJ and import in Anime Studio Pro.
http://blendermodels.org/models/misc/kkrawal.blend
animation with the above blend file you can see hree
http://kkrawal.20m.com/aw.html
Re: List of complementary software AS6
+1 Gimp
Madrobot had some great advice. Too bad I didn't read it a few months ago.
You might also consider Audacity - a pd audio editor.
Madrobot had some great advice. Too bad I didn't read it a few months ago.
You might also consider Audacity - a pd audio editor.
There are two free apps I use:
Celtx - storyboarding.
http://celtx.com/download.html
I agree with Madrobot that paper sketches are the way to go. I like celtx as it gives structure to my somewhat messy process. It pulls the sketches and scribbled scripts and notes and stuff into (some kind of) order.
Anime Studio Scene Selector -
http://www.elprofe.com/Software/SceneSe ... lector.exe
There is a post somewhere on this forum.
Really useful for keeping track of versions, experiments or tests on the side, etc. I usually have a jumble of *.anme files for any one project. It also opens files, deletes, duplicates, backsup.
Celtx - storyboarding.
http://celtx.com/download.html
I agree with Madrobot that paper sketches are the way to go. I like celtx as it gives structure to my somewhat messy process. It pulls the sketches and scribbled scripts and notes and stuff into (some kind of) order.
Anime Studio Scene Selector -
http://www.elprofe.com/Software/SceneSe ... lector.exe
There is a post somewhere on this forum.
Really useful for keeping track of versions, experiments or tests on the side, etc. I usually have a jumble of *.anme files for any one project. It also opens files, deletes, duplicates, backsup.
+1 for Anime Studio Scene Selector - just downloaded and tried it. If you are building anything complex, this is a nice focused and "well behaived" program as far as I can see, no intrusive installation / registry bloat. Renders each file to a thumbnail, you can load up AS.arfa wrote:There are two free apps I use:
Celtx - storyboarding.
http://celtx.com/download.html
I agree with Madrobot that paper sketches are the way to go. I like celtx as it gives structure to my somewhat messy process. It pulls the sketches and scribbled scripts and notes and stuff into (some kind of) order.
Anime Studio Scene Selector -
http://www.elprofe.com/Software/SceneSe ... lector.exe
There is a post somewhere on this forum.
Really useful for keeping track of versions, experiments or tests on the side, etc. I usually have a jumble of *.anme files for any one project. It also opens files, deletes, duplicates, backsup.
Thanks for the post.
Think I'll take a look at the other won.