Keying all bones at a certian frame?

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Fort Ash
Posts: 3
Joined: Fri Oct 16, 2009 1:14 pm
Location: Slovenia

Keying all bones at a certian frame?

Post by Fort Ash »

Hey,

Is there a shortcut key or at least any way to key all the bones of your skeleton at a certian frame?

I mean like selecting all the bones and pressing 'K' or something, to key them in that position.

I hope you understand what I'm trying to say.
Ex:

-I have a skeleton with 3 bones.
-At frame 1, lets say I moved, rotated, scaled all the bones a bit ( so they all got keyed ).
-Next I move to frame 10 and I only rotate the Main bone.
-Can I in any way key all bones in every way ( scale, rotate, move )without moving, rotating an scaling all of them.

Because I'm really tired of the same problems all the time!
It's like I key 1 bone at frame 10 and move to frame 20.
and there rotate a different bone. And as I preview the animaton that bone is rotated the same way as in frame 20 for all the frames, because It wasn't keyed for rotation at frame 10.

Help is greatly appreciated.

Thanks,

Fort Ash
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Víctor Paredes
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Post by Víctor Paredes »

On timeline, right click on the channel you want over the frame you want, and select add keyframe.

Channels are divided on two lines, one blue and the other red.
The blue one shows you all the keys that have, for example, a whole skeleton. The red one shows you just the key of the selected bone or bones.

So, if you add a key on the blue line, you are adding a key for all bones on that channel. If you add a key on the red one, you are adding a key just for the selected bones.

It works the same way with most animation channels.

PD: If you are working on AS 6 debut, you must to deactivate the channel consolidation on preferences to see all the separated channels.
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