New hand rig results

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super8mm
Posts: 340
Joined: Sun Oct 12, 2008 11:22 pm

Post by super8mm »

I should have stumbled upon this a while ago, better late than never. Congrats on your great creativity and ingenuity, it's awesome.

I came to the same conclusion about making the outlines in the back of the shapes but for me it was to prevent using effects in AS that couldn't be exported to Flash.

This is what I been up to, not at the same lever of ingenuity but suits my needs.
viewtopic.php?t=14747
rogermate
Posts: 298
Joined: Mon Jun 02, 2008 5:53 am
Location: Mars

Post by rogermate »

jackass wrote:Is he going to show us the finale results or what? Also this is a old topic and should be some pages back and not on the current page of new projects. Does commenting on a old topic put with the new ones ?
Wes (a/k/a Synthsin) is now over on another free forum specializing in Anime Studio

http://www.kelleytown.com/forum/animato ... p?CAT_ID=3
Austrailian_dogs
Posts: 7
Joined: Fri Jun 11, 2010 8:17 am
Location: DZ
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Post by Austrailian_dogs »

This is pretty dang cool Synth.
I am going to have to state the obvious though, regarding the tips of the fingers.
I know you can have some point animation to fix that.
You are a bit of a scripting guru too now, so I wonder if you could automate the shape of the fingertip changing to the proximity of the knuckle joints(closest to the hand).
Also what happens with the rig when the fingers have to spread?
Sequential Austrailian Dead Dog
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