I thought it would be interesting to a have a thread of character rigs screen caps.
I've been trying different approaches to try to get the best approach to cover all possibilities my character may need to encounter. Everything from cross bones for muscles and scaling, extra bone below the feet for locking, to shoulder controlled bones in the breasts to lift with the shoulder.
This might be helpful to newcomers or give new ideas or just be interesting to see what different rigs look like.
You don't need a bone for every vertebra. It's about controlling the shape rather than support.
Take the rib cage for example, doesn't have to be represented with all the ribs as bones but one bone that controls the surface equal to the rib cage is sufficient.
It's very similar to the tecnique I use for my animations.
How do you rig the back hairs to the head?
My problem is: The head is above the body but the back hairs are behind the body. I use switches for the head turn so I can't use one layer for back hairs...
I use two bones, one for the head (switch) its parent is the neck, and one for the back hair its parent is the head. The hair is layered lower than the body so it appears behind. In my case since the head bone controls a switch it doesn't affect the hair so they can be together. Otherwise, I would have to place the hair prior to offsetting elsewhere than the head.