Version 6 bugs - list them here
Moderators: Víctor Paredes, Belgarath, slowtiger
Another Issue - Depth Sorting and Groups
Every layer within a group is automatically treated as being at the same depth as a group. Not sure if this is as designed, but I am creating a forest with many different depth layers so that a character passing through will go in front of some trees and behind others. The character will only pass behind them ALL or in front of them ALL.
Solution: Pull each and every tree out of the group and have them as separate layers of my main project. Very messy.
The same thing happens with particle layers.
Solution: Pull each and every tree out of the group and have them as separate layers of my main project. Very messy.
The same thing happens with particle layers.
- Squeakydave
- Posts: 328
- Joined: Tue Aug 03, 2004 9:44 pm
- Location: UK - London-ish
- Contact:
Just upgraded for the new gradient tools and they seem not to work very well when the bone binding is set to region binding (which I always do for predictable rigging)
For example:
1.Create a simple arm and apply a gradient.
2. rig the arm with a couple of bones and set them to region binding
3. bend the arm
Result. More often than not tearing in the gradient and visual wierdness.
I'm not sure if it is possible to get round this as there is no way to go back to the old gradients which were basic but worked. (other than to go back to 5.6)
Actually the same problem occurs with flexible binding -though not quite as bad.
This is a major problem for me
For example:
1.Create a simple arm and apply a gradient.
2. rig the arm with a couple of bones and set them to region binding
3. bend the arm
Result. More often than not tearing in the gradient and visual wierdness.
I'm not sure if it is possible to get round this as there is no way to go back to the old gradients which were basic but worked. (other than to go back to 5.6)
Actually the same problem occurs with flexible binding -though not quite as bad.
This is a major problem for me

- Squeakydave
- Posts: 328
- Joined: Tue Aug 03, 2004 9:44 pm
- Location: UK - London-ish
- Contact:
Here is another bug (wrong outline with masking)
viewtopic.php?t=15320
viewtopic.php?t=15320
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- Posts: 159
- Joined: Mon Oct 05, 2009 6:06 am
I hate this one, you press the space bar to make a shape or weld but it pressed 'play'.
YouTube- http://youtube.com/meltedtoons
Scripts on a post- http://lostmarble.com/forum/viewtopic.php?t=17405
Scripts on a post- http://lostmarble.com/forum/viewtopic.php?t=17405
This is driving me crazy! I work from home - very early in the morning - and my fiancee is rather upset about this as well (she is trying to sleep!). I can only work with lip sync when I am home along now. Very inconvenient! Why is my master volume being reset? Is there a way to prevent this?Gen wrote:I figured it out.Gen wrote:hey,
Very funny: Today i traveled with the train (5hours) and so i push "F10" so that my sound is off. But all 10-15-20 minuts anime studios make a sound and my volume is on max, so i have to push "F10" again... Its really funny the first and second time, all passengers looking around^^ but the 6th+ time's it get me on my nerves.
gen
Everytime i click in time line on a other frame, so that the red linie is switching, the volume Output became max. That is really stupid. At this time (germany 6:15) i want work and my girlfirend want to sleep... now she is angry... very angry... its not good for me...
(MAC)
gen
EDIT: And when the output is off, it switch back to the last volume ?lvl?... And now my girlfirend is killing me...
- TheChewanater
- Posts: 134
- Joined: Fri Feb 27, 2009 1:25 am
Got this in the terminal while exporting to SWF. I'll check to see if it does this every time.
Seriously? Mr. Clifton, assert() is for DEBUGGING! What's it doing in a final product?
(AS Pro 6.1, GNU/Linux-x86)
Code: Select all
ASP.donotrunme: ../../src/xcb_io.c:176: process_responses: Assertion `!(req && current_request && !(((long) (req->sequence) - (long) (current_request)) <= 0))' failed.
(AS Pro 6.1, GNU/Linux-x86)
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- Posts: 259
- Joined: Wed Feb 13, 2008 10:28 pm
- Location: Kilkenny, Ireland
- Contact:
Copy Paste Buttons
Hi
Has anyone come across an issue with the copy and paste buttons, they seem to just deactivate and have to restart the program to get them to work again. its getting more and more frequent so sometimes its every two minutes. i'm on windows with 6.1 anime studio pro
thanks
J
Has anyone come across an issue with the copy and paste buttons, they seem to just deactivate and have to restart the program to get them to work again. its getting more and more frequent so sometimes its every two minutes. i'm on windows with 6.1 anime studio pro
thanks
J
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- Posts: 1
- Joined: Sun Jul 04, 2010 4:34 am