I have anime studio debut 6 and I made my own mouth for lip syncing and wasn't completely satisfied with it, so the I imported one of the alrwady made mouths as a template ind of to base my mouth onn but the movements looked rushed and choppy. ANY IDEAS? I like the family guy style, and my character I need it for is at a 45 degree angle. If someone could give me a download link to a mouth that would be GREAT! haha
thanks
Lip sync problems.
Moderators: Víctor Paredes, Belgarath, slowtiger
For smooth lip synch, you either need poses that can morph, or you need to be inventive in the way you animate your character, also, you could manually insert in betweens, but that kinda sucks! 
Maybe you could try to animate your head, so the mouth animation looks more fluid.
Just show a render of that lip synch so we can have a better idea, even better, post the file and i ll have a go at it and post it back!
G

Maybe you could try to animate your head, so the mouth animation looks more fluid.
Just show a render of that lip synch so we can have a better idea, even better, post the file and i ll have a go at it and post it back!
G
link
http://www.megaupload.com/?d=0IOB9XRR
I uploaded it to mega upload.
In it is my body skeleton( that I am proud to say I made myself. =))
and there is some audio of orihime from bleach that I use as a test. If you have any tips on my skeleton let me now
thank you
I uploaded it to mega upload.
In it is my body skeleton( that I am proud to say I made myself. =))
and there is some audio of orihime from bleach that I use as a test. If you have any tips on my skeleton let me now
thank you
Hello dreww
I do not use bones myself, but from I see the skeleton is build properly.
As for the lip syncing, you put too many key frames.
Try getting the overall motion of the speech, do not try to be real precise, it's all about perception, not precision.
Try keep at least a distance of 2 frames between each phonemes, this should smooth things allot.
There are not sound tracks, hard to have a real feel of it as is.
G
I do not use bones myself, but from I see the skeleton is build properly.
As for the lip syncing, you put too many key frames.
Try getting the overall motion of the speech, do not try to be real precise, it's all about perception, not precision.
Try keep at least a distance of 2 frames between each phonemes, this should smooth things allot.
There are not sound tracks, hard to have a real feel of it as is.
G