The stroke-brush spacing is based on a % of the space between points.
I guess this can be useful sometimes...
But there really should be an option to choose another (more practical to me) spacing method : space the brush uniformly along the path, "following the path", instead of using points spacing.
( Not too regular neither, being able to give it just a bit of randomness would be nice. )
When I have a shape with many-points-areas and few-points-areas, there are always holes in the few-points-areas, even if I set Brush Spacing = 1% ... Quite annoying !

I know this spacing method is harder to code than using points, I remember I had to deal with it some years ago when working on video games, and I remember I had to finally give up and let a maths genius do it...


I think it is the same computing method as knowing path lengh, and instead of a % of points space, it could be a % of 1cm or so.
Thanks