This is a bug? this is normal?? every time I use the orbit camera or the pan tilt camera with a character, the layer order of the body parts changes.
Why??
The camera changes the layer order??
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In which version of AS are you?
Anyway, I remember this worked: in proprieties of your bone/group activate "animated layer order" on depth sort tab.
I remember that worked when had this problem. Anyway, I haven't noticed it on AS 6.1
Anyway, I remember this worked: in proprieties of your bone/group activate "animated layer order" on depth sort tab.
I remember that worked when had this problem. Anyway, I haven't noticed it on AS 6.1






Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
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Hey thanks Selgin, I'm studying in version 6.0 this always happens in this version and I just realized that I have to do this before start moving the camera for the bone layer and all the groups inside. Because when I activate that option in the bone layer, the eyes (which are in a group) still have that strange behavior...and was fixed until the activation of that option in every group layer too.
So this was fixed in 6.1 version??
Thanks
So this was fixed in 6.1 version??
Thanks
- Víctor Paredes
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yes, sorry, I forgot to tell you that.Tobisama wrote:...and was fixed until the activation of that option in every group layer too.
And yes, seems to be it (and many bugs) has been fixed on 6.1. I strongly recommend you to actualize.






Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel
Layer 3D sorting is based on each layer's origin. If resulting of modify the camera position or rotate the model in front of the camera, the origins of the layers become in a different distance from the camera, then they will show differently.
It is not a bug and it is just the way it works. AS doesn't have Z buffer to control what's onto or behind.
-G
It is not a bug and it is just the way it works. AS doesn't have Z buffer to control what's onto or behind.
-G
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No, Genete, it was a bug on version 6.0, you obtained crazy results with layer order. They even changed in a different way when you reopen the file. I had an entire project broken when I get the solution (desperate I'm cleverGenete wrote:Layer 3D sorting is based on each layer's origin. If resulting of modify the camera position or rotate the model in front of the camera, the origins of the layers become in a different distance from the camera, then they will show differently.
It is not a bug and it is just the way it works. AS doesn't have Z buffer to control what's onto or behind.







Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel
Again Thanks
Yes is right the bug was in version 6.0, in 6.1 there is no need to activate animate layer order.