Keeping Audio & Auto Lip Sync Happy-Yet-Moveable

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mosscow
Posts: 10
Joined: Sat Mar 06, 2010 9:12 pm

Keeping Audio & Auto Lip Sync Happy-Yet-Moveable

Post by mosscow »

Hi,

I've successfully created a 5-part mouth for my character, and synced up auto dialogue for the animation. Cool. I run into a problem of moving the synced up dialogue along the timeline.

So, after I've successfully paired the two, like this:

Image
Click for full size - Uploaded with plasq's Skitch

Now, when this happens, of course a bunch of little keyframes are generated because of this new group of movement:

Image
Click for full size - Uploaded with plasq's Skitch

Whenever I want to slide that dialogue forward or backward, I've been highlighting all the keyframes, and manually sliding them left or right. This only moves the animation, not the sound. How do I move the sound effect and the appropriate animation perfectly in sync everytime?

Thank you...
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swrecordings
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Post by swrecordings »

you have to move it in the sequencer
mosscow
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Joined: Sat Mar 06, 2010 9:12 pm

Post by mosscow »

swrecordings wrote:you have to move it in the sequencer
Move the audio or the Mouth file? Or both, and if both, how do you select them all?

Thanks
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swrecordings
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Post by swrecordings »

you can move the audio in the sequencer and the keyframes as you did before
mosscow
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Joined: Sat Mar 06, 2010 9:12 pm

Post by mosscow »

swrecordings wrote:you can move the audio in the sequencer and the keyframes as you did before
Where are the keyframes in the sequencer? All I see is the audio layer, and separately I see the Mouth folder... If I move the audio layer, then the mouth movement is out of sync?

Thank you
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swrecordings
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Post by swrecordings »

there is a tab on the timeline called "sequencer"
mosscow
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Joined: Sat Mar 06, 2010 9:12 pm

Post by mosscow »

swrecordings wrote:there is a tab on the timeline called "sequencer"
Right, I guess my question was "is there a way to move the audio track in the sequencer AND the keyframes in the channel at the same time?" There isn't, isn't there? When I move one x frames, I have to move the other x frames separately. Boy, it would be a lot easier if they both just stayed in step with each other...

Thanks for your help though, SWRecordings...
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slowtiger
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Post by slowtiger »

Put audio and animation layer into the same group/bone layer and move just this.
mosscow
Posts: 10
Joined: Sat Mar 06, 2010 9:12 pm

Post by mosscow »

slowtiger wrote:Put audio and animation layer into the same group/bone layer and move just this.
Ah - simple and intuitive... I thought I tried that, but I'll give it a go... Thanks SlowTiger and SWRecordings. Of course...
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