I've been following some post on this very prolific forum and now it's time to write
I've been using it for a couple of weeks and been struggling to understand why sometimes bones don't work the way I want.
I basically have a simple character with a some hair dangling on his forehead.
I want the hair to move accordingly to his head movement.
I did a simple test with bone dinamics with only a head and the hair and it worked perfectly, I just had to tweak a bit the dynamics but it was ok.
If I do the same thing over the character I'm working on (wich maybe has a complicated bones structure) the hair move like they're too springy or never stop from moving... not even if I lower so much the dynamic values!
Can someone please have a look at the file please?
http://www.void-animation.com/download/anthony.zip
Thanks!
