pickle run

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sbtamu
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pickle run

Post by sbtamu »

I thought I would try out an animation w/o bones and use point manipulation

One shape was used for all leg positions.

I noticed when done this way I can't move points on the timline around to adjust the speed. The shape did weird stuff.

So the next one I do (if ever) I will draw 7-8 leg shapes at time 0 and just use invis layers or a switch file.

P.S. I didn't spend any time on quality, just technique.

http://www.youtube.com/watch?v=G6mnL6OKD2w
Last edited by sbtamu on Sat Apr 24, 2010 12:40 pm, edited 1 time in total.
Sorry for bad animation

http://www.youtube.com/user/sbtamu
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lwaxana
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Post by lwaxana »

Nice one! It's strange that you weren't able to adjust the speed. I move my vector point key frames to change the speed of things all the time. But for a movement like this, I find it easier to do the broad movements with bones and only use point motion to improve it or clean it up.
sbtamu
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Post by sbtamu »

Yes, i was just bored and tested what it would look like just using points. Ive already redrawn all 7 leg positions for each leg and used a bone layer just to compare each style.

I needed a break from my Willy and Fatman animation.

I was trying to get the look of an old loony toons type animation where it looks like a swirl of wind for the legs but I don't see that happening in AS. Motion blur didn't seem to make any dif.

Maybe add a swirl in a top layer and play with the opacity?
Sorry for bad animation

http://www.youtube.com/user/sbtamu
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lwaxana
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Post by lwaxana »

sbtamu--I think if you want circular motion lines like Road Runner has, you'll need to draw them in on another layer or design the leg animation to incorporate the circular path lines. I just tried to find some info on this in the Animator's Survival Kit, but I couldn't find anything specific.
sbtamu
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Post by sbtamu »

lwaxana wrote:sbtamu--I think if you want circular motion lines like Road Runner has, you'll need to draw them in on another layer or design the leg animation to incorporate the circular path lines. I just tried to find some info on this in the Animator's Survival Kit, but I couldn't find anything specific.
It looks like thats what i will have to do.

TY

I have some old road runner cartoons on a DVD. I think I will xfer it to PC and convert to AVI and see frame by frame how its done. This is brobably out of my range of talent but it's worth a try. I think Willy needs this when he runs real fast.
Sorry for bad animation

http://www.youtube.com/user/sbtamu
Drtoad44
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Post by Drtoad44 »

Wiki news:
The Australian Bulldog, originally known as the Aussie Bulldog, is a developing dog breed from Australia. Selective breeding was begun in the 1990s by breeders who wished to create a dog with the look of a Bulldog without that breed's inherent health problems. There were two independent breeding programs, one by Noel and Tina Green (the JAG line) and a separate program by Pip Nobes (the Nobes Australian Bulldog/ Wingara lines). Each has their own separate registries. The only incorporated and constituted body for the breed is the Australian Bulldog Society or A.B.S, founded by Pip Nobes. The A.B.S will only register Australian Bulldog over Australian Bulldog litters, they are currently conducting its first 5 year census, working toward the A.B.S Australian Bulldogs being recognised by the ANKC as a breed. The United Aussie Bulldog Association U.A.B.A(formed in 2003) is run by Noel and Tina Green, this registry is still actively registering British Bulldog over Aussie Bulldog litters.

Appearance: The Australian Bulldog is a thickset medium sized breed. Males standing from 40–45 cm and weighing 28–35 kg, females stand at 40–48 cm weighing 25–35 kg. The skull is large but in proportion to their body. The muzzle is broad and wide, short, but not to the extent that it interferes with breathing. The snout should have one to two wrinkles and bite can be slightly overshot or level. Eyes are lowset and wide apart, and can be any colour. Ears should be small to medium sized, and can be rosebud or buttoned. Necklength thick and deep, slightly longer than the British bulldog so that its breathing is unencombered. The back is short and straight, forelegs set wide apart, but still under the body and straight. The hindquarters are muscular and feet round and compact. The tail is high set and thick at the base. A long short crank or screw tail are acceptable. The coat is short and smooth. Colours range from brindle, white pied, red or fawn.

Personality: The Australian Bulldog has solely been bred and used as a loyal, calm companion. Whilst they love activity they are just as happy to relax with their owner. They are an extremely loyal dog with a friendly disposition and is not considered a guarding breed. The Australian Bulldog is not aggressive, but is known to react to a dog that displays aggression toward it.
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sequental
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Post by sequental »

agreed! although frame by frame isn't easy with point motion, there are still a lot of issues need to be fixed to make point motion more useful than the boning!!!!!!
whilst i still have done quite a few animation (10 sec.) with point motion!
sbtamu
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Post by sbtamu »

This is still w/o bones. I tried to create something like the road runner's legs when he runs fast.

Don't take these pickles seriously, they are just goofs I am doing for kicks.

http://www.youtube.com/watch?v=xzrt5MGhpCM
Sorry for bad animation

http://www.youtube.com/user/sbtamu
scilencer
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Post by scilencer »

pretty neat goofs, what else you got! :)
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sequental
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Post by sequental »

pickles cant run this fast! :D
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Uolter
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Post by Uolter »

eheheh! Funny! You emproved a lot!
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