I have a basic problem, I think. I want to animate a bone-controlled character, before it gets controlled by the physic engine. I tried to make 2 layers and switch them when the physic engine should start, but the bone-character in the physic group is in its startposition and I cannot change the starting pose. What could I do?
Hopefully someone understand my problem. I tried to make 3 pics and uploaded the .anme file (just very trivial samples):
How it actually is:


How I want to be the start pose of the character.

File: Ragdoll.anme
I also do not want to make the character "new" and set the bones new in the pose I want to let the character start acting in the physic engine. Is there some other way I could solve this?
Thanks.
Manu