Pencil Testing Mohanimation

General Moho topics.

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GregSmith
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Pencil Testing Mohanimation

Post by GregSmith »

Never underestimate the value of the pencil test. Here, I just drew a few blobs representing the main character parts, each on different layers, added a few essential bones and then layered up the final animation a bit at a time:

http://www.visiontovision.com/GirlSkipping.mov


Moho is lots of fun.

Greg Smith
Nichod
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Post by Nichod »

Very full of life. Now add in the detail!

Brian
Sometimes in order to accomplish something you need to not sleep.
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Rasheed
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Post by Rasheed »

If you add details like feet and a hairdo (e.g. pony tail) you can do a lot more entertaining stuff. I traced your design and made a girl jumping up and down, see the SWF here.

Edit: Of course, my anim isn't intended to rival yours, just to illustrate my point that a minimum of detail and solid drawing should be included, even in the roughest, sketchiest animations.

Nevertheless, I like the freshness of your animation.
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GregSmith
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Post by GregSmith »

Just adding some context to the character and the action makes a considerable difference:

http://www.visiontovision.com/GirlSkipp ... dingSm.mov


Greg Smith
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GregSmith
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Post by GregSmith »

Simply swapping out "realistic" parts for those that were originally represented by several squiqqles, I was able to make use of all of the original animation, Moho being so wonderfully modular in its nature.

http://www.visiontovision.com/GirlSkippingShaded.mov

Greg Smith
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Rasheed
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Post by Rasheed »

:o Wow, that was an impressive improvement.

What method did you use to create the original animation?
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cribble
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Post by cribble »

WOW!! That is soo good, and to see it came from just a couple of line drawings, its just so good. I'm going to try fo' sure
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GregSmith
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Post by GregSmith »

Rasheed:

As far as the "layout" of the animation goes, it was just simple vector shapes parented under a "bone" layer, each "limb" on its own layer - that way, when you are satisfied with the animation of the "primitives", you simply swap out simple shapes for better or final ones.

Composing the animation started with movement of the dress layer, getting the timing right for that, and then working to the limbs, one-by-one - and finally narrowing it down to point movement.

Moho is a fantastic tool and the animator's friend.

Greg Smith
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GregSmith
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Scared By Her Own Shadow

Post by GregSmith »

Fine Tuning. Given enough time, an animator will go on forever messing with things. I messed a little more with this one:

http://www.visiontovision.com/GirlModel ... Shadow.mov

Greg Smith
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Rasheed
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Re: Scared By Her Own Shadow

Post by Rasheed »

GregSmith wrote:Fine Tuning.
In the last part (when the girl is leaning towards the tree) something strange happens with the shadow. IMHO it's distracting from the overal idea.
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Post by Nichod »

In the last part (when the girl is leaning towards the tree) something strange happens with the shadow. IMHO it's distracting from the overal idea.
Unless its the classic Peter Pan shadow. If its not I agree something seems to be wrong.

Brian
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GregSmith
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Post by GregSmith »

Regarding the shadow:
Please check the title of the post above.

Greg Smith
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Rasheed
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Post by Rasheed »

If your animation needs an additional title to be able to understand what goes on can't be right, can it?
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Post by Toontoonz »

Rasheed wrote:If your animation needs an additional title to be able to understand what goes on can't be right, can it?
Not necessarily.
If I would have read the title before I watched the animation, then I would have seen what he was trying to accomplish.
Lots of short joke animations need a title to direct the viewer into the correct frame of mind. It cuts down lots of set up to get to the punchline.
That´s why all newspaper and magazine articles have headlines - to tell you what the article is about you are about to read.
:D
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Post by Nichod »

I wonder if this is the same AM Greg Smith.

Brian
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