The idea would be to have a bone control a shape position, so that shape would move up and down, based on the bone angle.
Can that be done without having to resort to the use of Lua scripts?
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Ok, let me clarify it

I would like the bone's angle to control the linear position of a shape - say, its Y position.
For instance: a 0 degree would leave the shape at its original position; a 30 degrees angle would move the shape, say, 100 pixels up; a 60 degrees angle would move the shape 200 pixels (that is, a linear change).
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Thanks,
Rui