! Plan #3 WOW KEYFRAME SHAPE ORDERING

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hothead
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! Plan #3 WOW KEYFRAME SHAPE ORDERING

Post by hothead »

can you see you animating you character with only one layer in ASP doing a 360 turn with blend morph the only problem is that i can add a keyframe for shape order instead of having to order several layers for a head to turn why not have all that shape on one layer do several head or all of the character turn in different pose SHAPE ORDER to get like ear, hand etc behind the body the body on head with ACTION. then just use the BLEND MORPH to do any turn you want Just slide the blend morph to get a turn instead of to reorder the layer (layer order) over and over again
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neeters_guy
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Post by neeters_guy »

There is a trick you can do to "fake" shape ordering as seen in this thread:

Shape ordering in single layer.....(?)

There's a file you can download, but it's not explained much in the thread. Basically you create your shape, copy and paste it, weld the coincident points, then change the opacity of the topmost shape whenever you want it to appear behind another third shape (which is between the two shapes).

This is a bit of a kludge, but you can use actions to make it easier.

I don't think ASP can natively order shapes in one layer. Or can it? :)
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hothead
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Post by hothead »

i'll try it but what i want to know how is it that we can keyframe point but not shape order i think SM did not know it could work like this. I think he company should look into this idea that i come up with TO ADD KEYFRAME FOR SHAPE ORDER ON ONE LAYER! :idea: :idea: :idea: :idea:
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hothead
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Post by hothead »

i do one only on one layer next i try a head to see how it work with action blend morph here the video
http://www.youtube.com/watch?v=TUF5gXOxyNM
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MadReindeer
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Post by MadReindeer »

Looks good, Hothead. That's really all one layer?

I did notice that at the extent of the head turn, the mouth actually went off the face a little bit. Otherwise, looked smooth.
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hothead
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Post by hothead »

[I did notice that at the extent of the head turn, the mouth actually went off the face a little bit. Otherwise, looked smooth.*]

dont watch the eye and mouth thats nothing just move left and right the hard part is the SQUARE shape to simulate the ears, nose, etc. going behind the head also to simulate SHAPE ORDER to replace a lot of work to do layer ordering. now can do blend morph head turn 360 with one layer amazing...

SHAPE ORDER kind of hard to understand but when you do it very easy to [/quote]
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hothead
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Post by hothead »

i did it animate a head turn on only one layer notice how both of the ears go behind of the head NO ITS NOT LAYER ORDERING it is SHAPE ORDERING and i did it with only one layer here the video http://www.youtube.com/watch?v=m8xP1NJgfxk

i just update i video abit with the ears
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