1. why when i add a shape to a bone layer the shape move from the position i was creating it, an go to a different position by it mentain its original x,y position .
2. if i use the translate tool and manually input a x,y position of one of the point it, the point sometime go back to the original position where i create the shape before i add it to the bone layer.
here is a video i do that will show you this http://www.youtube.com/watch?v=nkFvsHiAeeg
notice how the shape move from one position to another but as the same x,y position.
my solution i would say that AS developer need to recheck the formula they use to calculate the X,Y position...
i not a pro but i now problem when i see one...
I am not saying IT A BUG BUT
Moderators: Víctor Paredes, Belgarath, slowtiger
The coordinates of points in a layer are determined by the Origin (It's the pair of crossed arrows in the center of the layer)
When you copy a shape from a layer and paste it in another one, if the origin position don't are the same, the shape will appear in another place.
When you copy a shape from a layer and paste it in another one, if the origin position don't are the same, the shape will appear in another place.
Sorry for my bad english... Q_Q
Nested layers each have their own origin point/translation. If you have a vector layer inside a bone layer inside a group layer each of those layers can have different translation/origin point. Dragging a layer out of those layers can cause the layer to appear to "move" or be in a different location.
I usually don't translate layers at all unless I need to for a specific purpose. For example instead of moving a vector layer, I move the points. However if I need to translate an entire character with many layers I will move the top group or bone layer. If I have hands in a switch or bone layer inside another bone layer, I will move that hand layer to position the hand.
Another thing to remember, the origin or translation of a layer has no effect on rotation or translation of the layer if it is moved using bones. Keeping the layer translation to a minimum can go a long way to avoiding confusion.
Same applies to layer scaling. Don't scale a layer if scaling the POINTS is just as simple.
I usually don't translate layers at all unless I need to for a specific purpose. For example instead of moving a vector layer, I move the points. However if I need to translate an entire character with many layers I will move the top group or bone layer. If I have hands in a switch or bone layer inside another bone layer, I will move that hand layer to position the hand.
Another thing to remember, the origin or translation of a layer has no effect on rotation or translation of the layer if it is moved using bones. Keeping the layer translation to a minimum can go a long way to avoiding confusion.
Same applies to layer scaling. Don't scale a layer if scaling the POINTS is just as simple.