Any Who;
Here is what I did today.
Feel free to point out all mistakes

http://www.youtube.com/watch?v=SdPnTYMTy9Y
Moderators: Víctor Paredes, Belgarath, slowtiger
Here is a small change i made tonight. I tried to get the suns reflection to look like your image but i had some opacity problems so i just used some points and zigged zagged a shape in. Also I am not sure what feathering the fire's lighting is so i just removed that light for the time being.Genete wrote:Hi stambu,
although the sun reflections are enlarged, do not simply make a mirror of the sun in the water. Try something different. Maybe with the clouds's shadows too:
From here:
http://genete.wordpress.com/2009/05/13/ ... hallenges/
you can see how the sun's reflections are distorted by the water waves and you just see light points and not a image reflection.
I would add a bit of feather to the fire's lighting on the ground. Also consider to balance the shadows dropped by the character. The sun shadows are so dark compared with the ones dropped by the fire's light.
A complicated scene anyway
-G
So you have it easier than never! Look a sunset and realize that each piece of water acts like a mirror.. so there must be thousands of mirrors over the water...I just moved back to TX from Hawaii last Oct.
Now that I have pro I can finally take a lot of the advice you guys have given me over the past 6 months and try them. Up till 7 came out I was still using Debut hoping that an upgrade would come out soon, and it did, saved myself 130 bucks.Genete wrote:So you have it easier than never! Look a sunset and realize that each piece of water acts like a mirror.. so there must be thousands of mirrors over the water...I just moved back to TX from Hawaii last Oct.
I cannot test it down with Anime Studio right now but try to do this:
1) Create a particle layer with the following values:
Number of particles: 5000 or similar
Full On at start: yes
X and Y sizes: wide and tall enough (see below)
Start velocity: 0
Gravity: 0
Life time: 10 seconds (it depends on how quick do you want the brights to appears and dissapear)
Particles: a set of 20 or 30 small triangles with a full white fill color and different sizes and shapes.
(it should produce a random position field of white small triangles)
2) Now rotate the particle layer over its X axis to match the perspective of the water on that scene.
3) Then crop the particles to match what you see when you watch a sun set. To crop the particles you can use masking with another layer and a shape that hides the areas that shouldn't be shown.
4) You can use a style to apply to the bright particles to another thing than white.
5) Also you can blend the particles over the water using some kind of "Color" or "Screen" blend method.
I hope that can make the trick.
-G
One step at a time 'G' lol, here is step 1 and 2 you explained. Once I get this part right can I pick your brain for step 3-5?Genete wrote:So you have it easier than never! Look a sunset and realize that each piece of water acts like a mirror.. so there must be thousands of mirrors over the water...I just moved back to TX from Hawaii last Oct.
I cannot test it down with Anime Studio right now but try to do this:
1) Create a particle layer with the following values:
Number of particles: 5000 or similar
Full On at start: yes
X and Y sizes: wide and tall enough (see below)
Start velocity: 0
Gravity: 0
Life time: 10 seconds (it depends on how quick do you want the brights to appears and dissapear)
Particles: a set of 20 or 30 small triangles with a full white fill color and different sizes and shapes.
(it should produce a random position field of white small triangles)
2) Now rotate the particle layer over its X axis to match the perspective of the water on that scene.
3) Then crop the particles to match what you see when you watch a sun set. To crop the particles you can use masking with another layer and a shape that hides the areas that shouldn't be shown.
4) You can use a style to apply to the bright particles to another thing than white.
5) Also you can blend the particles over the water using some kind of "Color" or "Screen" blend method.
I hope that can make the trick.
-G
I did this today, is this more like it?Genete wrote:Looks good! I would have make the triangles smaller and increase its amount, but hey! it is a first trial!
-G