Ok, that would make since. I'm sure the scatter brush could create almost the same effect but would most likely take forever to render.PARKER wrote:Do you mean to make the textures? i used normal brushes, png images.J. Baker wrote:Did you use the scatter brush for this? If so, how long did it take to render it?
Cartoon background
Moderators: Víctor Paredes, Belgarath, slowtiger
Nice BG parker. You're really getting a good style going.
The only issues that jump out for me are your colour/tonal values and composition. Try researching colour and what colour does. Right now your strongest colour values are the Flags in the background. These are way back and should be less prominent. The First step and wall should be strongest. The first thing your eye jumps to. Use cooler colours for farther back and warmer colours on the FG elements to bring things close to cam. Also the composition has no focus. Try and think of a path through your image. Im guessing your eye line should travel up the stairs to the arch. Right now, your eyes go to the flags either side then to the high value trees and on out of the picture. Think of your BGs composition as a container. You need to keep the viewers attention in the picture. To focus on the area you want them looking at. In time you'll learn how to take the eye on a little journey to the focus point. This add tremendous interest for the viewer. The viewers eye must always be kept on frame.
Keep things simple. Use texture as a focus point. Texture is attractive to the eye. A blanket texture will flatten an image.
Lastly the fish eye thing works well for establishing shots or camera moves but can be tricky to animate to.
good stuff though Parker.
The only issues that jump out for me are your colour/tonal values and composition. Try researching colour and what colour does. Right now your strongest colour values are the Flags in the background. These are way back and should be less prominent. The First step and wall should be strongest. The first thing your eye jumps to. Use cooler colours for farther back and warmer colours on the FG elements to bring things close to cam. Also the composition has no focus. Try and think of a path through your image. Im guessing your eye line should travel up the stairs to the arch. Right now, your eyes go to the flags either side then to the high value trees and on out of the picture. Think of your BGs composition as a container. You need to keep the viewers attention in the picture. To focus on the area you want them looking at. In time you'll learn how to take the eye on a little journey to the focus point. This add tremendous interest for the viewer. The viewers eye must always be kept on frame.
Keep things simple. Use texture as a focus point. Texture is attractive to the eye. A blanket texture will flatten an image.
Lastly the fish eye thing works well for establishing shots or camera moves but can be tricky to animate to.
good stuff though Parker.
Thanks Mr P
Have a look through the archives on Mark Kennedys site
http://sevencamels.blogspot.com/
lots of good info on there.
Have a look through the archives on Mark Kennedys site
http://sevencamels.blogspot.com/
lots of good info on there.
Thank you, i will look at it.knunk wrote:Thanks Mr P
Have a look through the archives on Mark Kennedys site
http://sevencamels.blogspot.com/
lots of good info on there.
I used the brushes anime studio has to create the textures but i also used some others i downloaded from the internet that are supposed to be for photoshop.d-Anim wrote:Awesome Parker!!! I love it...![]()
P.S: If you don't mind can you explain your work flow here? I am very
curious to know how did you create the brush efx...![]()
This is basicly what i do:
-Layout
-Base color
-Texture(AS brushes, some times other stuffs)
-shading
-lighting
I dont make a basic sketch of the bg in pencil and paper first, i just start designing the background directly in AS.