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WTF! Where before i couldnt reproduce your problem, for some odd and sudden reason I'm getting this error myself! I don't know what's changed - even loading the file i saved before causes Lua errors

very very odd.
Moderators: Víctor Paredes, Belgarath, slowtiger
Hi Steven,sbtamu wrote:Here is what I did. I'm sure I am doing something wrong; I really do not mess with scripts much but I really want MorphDials to work for me. look at where I've placed the files and point out what I did wrong please.
You might want to watch in HD so you can see the text, I kind of messed up on the scaling and it's distorted, I keep forgetting my capture device is 4 x3 and my editor is always at 16x9
http://www.youtube.com/watch?v=8c6THMaPkTI
Thanks
Stephen
Hmm, I saw from your video that you had it working with the two layers at the top level. Still, try putting them in their own Group layer to see if it makes the Parent errors go away.funksmaname wrote:Ah, morning Rudiger.
here you go
This comes up when i first load the file from yesterday, i guess the repetition is somehow linked to the fact i have 5 bones. then doing pretty much ANYTHING (clicking on tools or canvas, clicking on timeline) causes more and more of the same error to keep coming up!
I'll tell you when it started, incase that helps [longshot], but I thought all was well and created a new file. I added a folder, with two vector layers, fiddled with masking, then created a bone layer inside the folder layer. I embedded the scripts, and created actions, but the morphdials bones didn't work. No errors, but no effect. After that (and it may well be complete coincidence) it started giving me the error on anything using the embedded scripts...
Also, this may or may not help, but starting a new file just as in my tutorial but fresh... no error comes up when I embed the bone script, but as soon as i embed the vector script, the LUA window comes up with 2 entries (same as above)
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DF - I've not installed anythign new since yesterday when it was working fine, so I'd say conflict is unlikely