When I choose "pivot point on origin", then the rectangle doesn't penetrate the base. But I think it should never do that, "physics" objects should'nt interfere?
the link below the pictures links to the anme file, but it just opens in the browser as a text file. Sorry, but I have no clue how to do this right...
The reason the file isn't working with physics is because of the point keys AFTER FRAME 0. You can't do that with vector layers and physics. A vector layer must be "static". Only frame 0 is used in physics. All point motion is ignored after frame 0.
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p8guitar,
If you want to download the linked file instead of clicking the link, right click and "save file" or "save linked file" or whatever. Basically AS files are plain text and some servers don't recognize the .anme extension and display the file as a text document in the browser.
You could also click the link and then save the resulting page as an .anme file.