And just to prove I could waste time in a ridiculous manner as well as the next guy, I wanted to see how far I could push things... all of these were with the brightness set at 0, the edge offset in the Layer Properties>3D Options set to 0 (turned off), and a 2 pixel, no offset-no blur black shadow on the layer.

I know it messes with the design, but I smoothed the model a few (3 I think) times, ending up with almost 50,000 faces. This was with the Shading Levels at 500, shading inc 0.2%.

Same model, but with the Shading Levels at 6 and the Increment at 15%. Woohoo, toon shading!

I went back to the original model, an triangulated it before I smoothed it. 3 triangulates, 2 smooths. almost the same number of faces but arranges quite differently. Again, 500 shades at 0.2%.

Same triangulated model, with 8 shades at 10%. The edges are a little random but it eliminates the obvious blockiness that you get in the models that are just smoothed.
And boy does a model that size cut down the programs responsiveness! I know part of the problem is I have to streamline how I'm doing things because I'm probably creating 3 times as many points as I should, I'll fix that. I also fixed the little bug with the base shading, I'll put the update at the top.