
newbie notes: this is a pretty complex setup! If you really want to make sense of it more easily, use ramon's 'Lost Layer Tool' to quickly discover every layers masking setting (click a layer and see the top bar for changes)
Moderators: Víctor Paredes, Belgarath, slowtiger
That is fixed by moving the "ear_R" layer under the "face" layer in frame 67.kkrawal wrote:Now Just playback animation and goto Frame 67 to 78, you will see some overlaping problem. Please guide howto sattle it and
Heh, well I was going to leave that up to youPlease guide howto create an action for AngleLeft and SideLeft. It will be so great.
The original because...I know I can change the layer order to hide Right Ear behind the head, but which one to put ( Original or Dup) in the Actions?
...The dup layer, as I understand it, is the mask for the original layer, so I typically never touch the dup layer.As you have suggested for tweeking the points in your PDF manual, which layer to use Orignal, or DUP?
You're welcome. Yeah, I still don't get how the masking works...I just set it and forget it.funksmaname wrote:nice one neeters - beautiful! Thanks for sharing
newbie notes: this is a pretty complex setup! If you really want to make sense of it more easily, use ramon's 'Lost Layer Tool' to quickly discover every layers masking setting (click a layer and see the top bar for changes)
Neeters - WOW. You totally, totally hit that one OUT of the PARK! I usually export my stuff in vector format to a compositor so I avoid masks whenever possible, but now I might have to reconsider. I will be studying that file. Awesome awesome awesome.neeters_guy wrote:For those of you who are curious about how I adapted Selgin's set up, here's an AS file (ver. 6.2) that you can pick apart:
NG_SelginHeadTurn.zip
I also included my notes (in pdf and open office format) if you want all the messy details. Hope some of you find this useful.
I've been playing with this script over the past few days and all I get is an error that i move to the side, I have not seen a crash yet.funksmaname wrote:It's crashing here toothis must be due to the same multi-processor bug that is affecting morphdials... damn it (do you use a multiproc amchine?). Rudiger has been in touch with Mike about it, and It should hopefully be fixed up soon...
Sorry I forgot to say I'm using AS7 Pro.sbtamu wrote:I've been playing with this script over the past few days and all I get is an error that i move to the side, I have not seen a crash yet.funksmaname wrote:It's crashing here toothis must be due to the same multi-processor bug that is affecting morphdials... damn it (do you use a multiproc amchine?). Rudiger has been in touch with Mike about it, and It should hopefully be fixed up soon...
Windows XP, single core.
Stephen