orthographic views
Moderators: Víctor Paredes, Belgarath, slowtiger
orthographic views
hey Lost Marble,
how about orthographic views like in 3D studio when looking at your scene from the left, right, top, etc?
I've been getting more into the 3D layering, and using multiple views to edit the scene, but I've found that the perspective in those views is kind of weird and makes it more difficult to line things up with precision.
Wouldn't it make more sense for those views to be orthographic (ie NO perspective), or at least be able to switch to ortho from perspective mode?
how about orthographic views like in 3D studio when looking at your scene from the left, right, top, etc?
I've been getting more into the 3D layering, and using multiple views to edit the scene, but I've found that the perspective in those views is kind of weird and makes it more difficult to line things up with precision.
Wouldn't it make more sense for those views to be orthographic (ie NO perspective), or at least be able to switch to ortho from perspective mode?
i know about the multiple views - i just wish they were orthographic - which means without perspective... this means, if you are looking at a layer from the side, it looks like a straight line as opposed to stretching into space.... makes it much easier to line things up along the 3 axes.
your project looks cool by the way....
your project looks cool by the way....

- Lost Marble
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The problem with orthographic views in Moho is that most layers, even if they are arranged at different Z values, still face directly forward. This means that the top and side views would show you only a few lines (flat layers viewed from the side), which wouldn't be all that useful.
However, for a more complex setup, where the layers are rotated to face different directions, an orthographic view would be helpful, so maybe we should add that.
However, for a more complex setup, where the layers are rotated to face different directions, an orthographic view would be helpful, so maybe we should add that.
And then there is the situation with having objects that always face the camera in each view. How would this be represented in an orthographic view or would one have to remember to turn off the "face the camera" when viewing the orthographic view? (But then in the other views this could cause problems because then one would not see the character - just a line.)
Or would this not be a problem?
Note in graphic above how some items (no matter which view) are always facing the camera (the girl, the bugs, the flowers).
Or would this not be a problem?
Note in graphic above how some items (no matter which view) are always facing the camera (the girl, the bugs, the flowers).
- Lost Marble
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Lost Marble wrote:This means that the top and side views would show you only a few lines (flat layers viewed from the side), which wouldn't be all that useful.
Actually, it would make it harder to see the layers for what they are, but easier to align them to each other with more precision.
More useful, I think...
On the 3D-type animations I have experimented with in Moho I found the best way for me to align things or place things in the 3D environment was by the numbers...view from the top, move things around with the translate layer tool, then tweak by changing the values in the layer X,Y,Z coordinates.
And when one has objects that always face the camera one has to take into consideration their space as the twirl to face the camera....one has to make sure things don´t overlap as the camera (and objects) move.
And when one has objects that always face the camera one has to take into consideration their space as the twirl to face the camera....one has to make sure things don´t overlap as the camera (and objects) move.