Copy/Paste SELECTED bone in timeline?

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fiziwig
Posts: 197
Joined: Fri Jan 04, 2008 8:00 am

Copy/Paste SELECTED bone in timeline?

Post by fiziwig »

In the timeline there is a line for "Selected bone". What I'm trying to do is copy the angle of the selected bone and then paste that angle into a different bone later on. I'm trying to duplicate the second half of a walk cycle by applying the same angles to the opposite legs.

It seem logical that I could copy just the selected bone angle from the timeline, select the other bone and then paste, but it doesn't do anything. Is there a way to do this? (I'm using basic, not PRO) There is nothing in the manual that addresses this.

Thanks for any insights.

--gary
Genete
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Joined: Tue Oct 17, 2006 3:27 pm
Location: España / Spain

Post by Genete »

Unfortunately you cannot copy keyframes between different objects or objects selections. What you see in the "selected bone(s) angle" channel are the keyframes of all the selected objects (bones in this particular case) at that frame. Maybe that only one of those bones in the selection have a keyframe in that frame and the rest none or vice versa. What you see there is the accumulation of keyframes of all the selected objects in that frame.

If you want a bone to ALWAYS follow the angle of other bone you can then use bone constraints. Remember that there are also angle limits there. :)

If you want to copy only a portion of animation from one object to other I think you should use scripts. But you are using non PRO so ... I really don't have a solution for your question.
I'm trying to duplicate the second half of a walk cycle by applying the same angles to the opposite legs.
For this task onion skin is usually the best solution but again AS PRO is needed.


On the other hand if bones internal ID for legs are:
ID1 right femur
ID2 right calf
ID3 right foot
ID4 left femur
ID5 left calf
ID6 left foot

and you want to copy ID1, ID2, ID3 angles to ID4, ID5 and ID6, how would AS know what angles copy to what bones? What if the order ID of the bones are different?

Even for a custom script wouldn't be easy to decide it in an automatic way.

BTW, Congratulations for your tutorial and your AS knowing evolution!. Good future!
Best
-G
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fiziwig
Posts: 197
Joined: Fri Jan 04, 2008 8:00 am

Post by fiziwig »

Thank you,

I was afraid of that. It seems like if I only select ONE bone, then I should be able to copy only ONE angle. Then if I select ONE bone to paste, I should be able to paste ONE angle to that new bone. But I guess not.

I suppose I could open the anme file in a text editor and copy/paste the keys manually. I looked in the file and they seem easy to find. Apparently angles are in radians (A bone I know to be at 180 degrees showed pi as it's value). But I guess that's a good way to really mess up the file too! :lol:

Anyway, I did figure out a way to work around it.

Thanks,

--gary
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