anime studio pro vs toon boom studio vs cell action 2d

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shake
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anime studio pro vs toon boom studio vs cell action 2d

Post by shake »

Although I've come to know about a lot of television programs being made by cell action 2d and toon boom studio, I'm yet to find a example of anime studio pro being used for one..

What is the biggest advantage of Anime studio? Is it that it has bone system kind of animation which the other both don't have?

Morever is there any example of television series made using Anime studio pro that was broadcasted for television?

I'm planning to use anime studoio pro to make 11 minute episodes. Is it possible for 5 people to finish a episode using anime studio in a month's time?
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heyvern
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Post by heyvern »

GreyKid productions uses Anime Studio to do a lot of commercial work. There are a lot of samples of their amazing work floating around.

I think the benefits of AS are the bones. "Quick" and "easy" character animation can benefit from the use of a simple and easy to use bone system. Cell style animation requires careful and thorough planing (all animation does of course but even more so with cell animation).

The use of bones can give you more flexibility in making edits to a characters motion... at least that is why I like it. For instance if you have "hand drawn" cell animation of a scene and you want to make drastic changes you have to change all the drawings that make up each frame of that sequence. With bone animation you can "repose" a character at specific key frames without needing to "redraw" from "scratch".

Also with a bone rigged character you can do quick "spontaneous" animation. Just pose the bones on keys and it moves. I often "play" with my characters in this way. If I were to draw frame by frame cells I wouldn't have as much flexibility.

Many animators are much more skilled and comfortable doing cell animation than someone like myself. I don't have the training or skills to produce ANYTHING using frame by frame drawn "cell" type animation without a lot of effort. My only hope to produce anything is using bone rigged characters with a fairly full range of motion.

As for 5 people completing something in a month's time... that would depend entirely on the skills of the people involved. One group might get it done easily... another group might fail miserably. As far as the tool chosen, it also would depend on the skills and preferences of those involved. Talent and dedication are as important (if not more so) as the tools chosen.

-vern
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slowtiger
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Post by slowtiger »

The project I finished right now is a series for TV. When it finally gets broadcasted, I am allowed to give the name and everything. The bunch of episodes we did here were done entirely in AS, with some SFX added elsewhere.

In retrospect I'd like to have a combination of AS for most scenes and maybe ToonBoom for some which needed certain movements, like body turns and stuff.
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mkelley
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Post by mkelley »

In addition to bones I think the use of switch layers is both unique and valuable to AS.

At first blush it might be assumed that switch layers are simply an inadequate substitute for cell animation, but since they can easily be used to switch among different "views" as well as be programmable (through a .DAT file) they are enormously valuable in creating facial animation that is reusable.

On that subject, Actions are also unique to AS and extremely powerful, usable in ways the original software author probably never had intended.

All three of these features (bones, switch and actions) are more "programming" type tools than traditional drawing tools, and give AS the ability to be used by folks other than those who have mad drawing skills. It's why someone like myself (with no talent) can create animations that even my grandkids (who are raised on television and movie animation and quite spoiled in that regard) find interesting.

As to whether it's possible for five people to finish an 11 minute episode in a month, that's like asking if five people can create a statue in a month. The answer depends on what kind of episode and how you go about doing it. Let's face it -- *I* could finish an 11 minute episode in about 30 minutes, but whether it would be worth watching or not would be a matter of opinion.

If your five people have artistic and/or computer skills, and whoever the leader of the project is (it *must* have a leader, and a strong one, or it will be like trying to have five people cook a meal with blindfolds on) has some leadership skills, and you are skilled in using AS (I would suggest no less than two weeks spent by all five learning the program) then it sounds more than doable to create something very worthwhile in that time. One or two people ought to be able to create the backgrounds, another one or two for characters, and then one to handle special effects (I'd include lip sync in here) and it should be a breeze. Just don't mistake creativity with lack of organization -- there should be a storyboard of some kind, a timeline, and frequent meetings to assure that everything is on track.

(Just for some compare/contrast -- my own studio produced 3D animation with as little as five in about the same time frame with the same constraints. Our episodes were even longer, but we also had folks who had *years* of experience using the program. OTOH, it took several weeks to render so our pipeline had to be extremely tight with no room for errors, unlike using AS, which allows you to pretty well see what you get right out of the box).
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slowtiger
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Post by slowtiger »

My fastest was one 5 min episode animated in 10 days. This was animation only, SFX (few) were added later. The creation and rigging of characters was already done (not by me). Scenes had up to 10 characters at a time.
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jahnocli
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Post by jahnocli »

mkelley wrote:Actions are also unique to AS...
This is not true. ToonBoom has something similar, Flash has something similar -- and I'm sure a lot of other programs do too. I love AS as well -- but ya gotta get it right...
You can't have everything. Where would you put it?
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mkelley
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Post by mkelley »

In Studio? What are the action like functions in that? I don't have Digital Pro, but he wasn't asking about that anyway (and I suspect you aren't talking about DP either).

I can't find it anywhere (but I'd love to know how to do it there). Even if you could point me in the right direction I'm sure I could figure it out.
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