Some questions.

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MasterM
Posts: 2
Joined: Thu Feb 07, 2008 6:06 am

Some questions.

Post by MasterM »

Hi all, i am making a scene where 2 characters talk, i got all the mouth movements plus the sound but the problem is that i cant manage to move the music in the time line to where i want to, for example my first character starts to talk at frame 0.05 and if i add a soundtrack it will start the sound from the beginning(which i don't want) i want that the sound track starts at time 0.05(example).
How do i accomplish that?
while i am asking this question ill ask a few more so i don't make multiply topics.
1.when i try to get the character hand in-front it goes after him/her, how do i adjust this so the hand can go in-front?
2.is there any step by step tutorials showing how to create a simple video?
Game maker,and soon cartoonist+3d designer.
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heyvern
Posts: 7042
Joined: Fri Sep 02, 2005 4:49 am

Post by heyvern »

You need to add "padding" or extra "silence" to the front of the sound file. There should be a script (only in pro version maybe?) called "Pad Sound" that will add as much time to the front of the sound as you need to offset it.

If however you can't do that you will need to use an audio application to add the exact amount of time you need to the front of the sound.

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Hand in front? If you want the hand ALWAYS in front then raise the shapes to the top of the layer.

If you want to be able to change the order of the hand (move it up and down in the layer order) then you need to put the hand or arm in its own layer and animate the z-depth.

In the group/bone layer that contains the character click on the "Depth Sort" tab in the layer properties and click the "Sort layers by depth" check box.

Now on the time line for that layer, set it's z translation value just a little bit above 0 (like 0.1) to raise it over all the layers or set it below 0 to lower it. You will type that value into the z box when you click on the layer translation tool. Make sure to set all those key frames to LINEAR interpolation. Otherwise the layer won't change order where you expect it to.

Another more option that requires more effort (in my opinion anyway) would be to have two arm/hand layers and animate the visibility. Have one duplicate layer under everything, and one over. Hide and show each of these layers using the visibility channel of the layer.

I don't know of any tutorials that are about "creating a simple video". The topic is kind of general and everyone has their own work flow.

-vern
MasterM
Posts: 2
Joined: Thu Feb 07, 2008 6:06 am

Thank you.

Post by MasterM »

Thank you heyvern.
Game maker,and soon cartoonist+3d designer.
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