
In regard to character design, I feel this represents progress over the earlier static models I've shown, and for the first time, I'm showing two characters potentially interacting.
I'm obviously having some problems compositing my flat characters into my 3D scene... for a lot of reasons, including the fact that my brain is generally weak with 3d to begin with! I'm not going to go into detail right now. Also I wonder whether it may be intrinsically tricky to use a camera with such a wide field of view?
In regard to color, at least give me credit for practicing what I keep preaching. I really exerted an iron discipline over colors here.
I'd like to point out that the director has to reconcile two fundamentally opposing principles: (1) The characters need to be brighter, higher contrast, and more saturated than the background. (2) The characters must really look like they are a part of the scene. Does this attempt at balance work? Would you prefer to see other colors?
In conclusion, I'm just generally fishing for some encouragement here. I find this difficult!
All feedback, including criticism, welcome.