I've broken a large complicated scene into several projects and was wondering if there is a way to combine them without rendering separately.
The scene is many many rows of people. I had planned to render PNG with Millions+ and then layer them and do the camera movements in my editing program. Is there a simpler way?
I'd also like to copy and paste entire groups, particles, and bone rigs into other projects but have been stuck doing this with only points so far.
What am I missing?
Is it possible to "nest" one project into another?
Moderators: Víctor Paredes, Belgarath, slowtiger
You can import parts of one project into another one. This is done via the "Import AS Object" menu. Select a file, and it gives you a listing of the top level layers: these are the ones you import, with everything inside them.
Of course those imported parts will start at #0 like everything else.
Your actual task calls for a compositing program. You could do it in AS, but as we know it gets slower in rendering with images. Other programs might be much faster. (In AS, you need to render QT files to reimport them, and they have to use the codec "PNG" in order to show transparency.)
But you could as well import all the parts of the scene into one .anme file. It will just take some time. I've done that myself and trained myself to not be impatient: if the files are very complex, AS doesn't react as fast as usually.
Of course those imported parts will start at #0 like everything else.
Your actual task calls for a compositing program. You could do it in AS, but as we know it gets slower in rendering with images. Other programs might be much faster. (In AS, you need to render QT files to reimport them, and they have to use the codec "PNG" in order to show transparency.)
But you could as well import all the parts of the scene into one .anme file. It will just take some time. I've done that myself and trained myself to not be impatient: if the files are very complex, AS doesn't react as fast as usually.