
Moho 5.0.8
Moderators: Víctor Paredes, Belgarath, slowtiger
Moho 5.0.8
Hey LM, great update. Thanks very much for adding the split curve tool -very cool. 

The Updates are great. I can not say how much i love the F5 function, coming from someone that renders every 5 seconds, its soooo useful.
Thank you
i'm a happy bunny
Thank you

--Scott
cribble.net
cribble.net
Thank you so much for the update!

Any chance that you'd share the moho file for this?Bone dynamics work in particle layers. Here's an example:
http://www.lostmarble.com/misc/flying_frogs.mov



- Lost Marble
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Sure:jorgy wrote:Any chance that you'd share the moho file for this?![]()
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http://www.lostmarble.com/misc/flying_frogs.moho
- Lost Marble
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Thanks for your prompt reply.Lost Marble wrote:Since Moho does not output any movie format on Linux, this feature is not available.
Do you have any ideas for how to get linux up-to-speed with the other versions? Or are you pretty much limited to platforms that are supposed by quicktime?
(I ask because I was wondering about another thread here on the forum where users can animate an explosion with an alpha layer, and then composte it in for quicker rendering. I would like that feature on the linux version.

- Lost Marble
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About the frog animation; I've noticed the slightly annoying particle problem that particles just "die" after a certain period. Is there some way to keep them visible so they just stack up or fade/scale away gracefully? Fade them out in the particle layer perhaps but that would require good timing I suppose...
Reindert.
www.nobudgetvideo.com
Reindert.
www.nobudgetvideo.com
- Lost Marble
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Particles die after their lifetime is up (particle lifetime is set in the Layer Settings dialog for particle layers). There are two solutions to keeping them from just disappearing instantly:
1. Adjust the particle lifetime so that the particles are sure to be offscreen beofre they die. I didn't both to do this for the frogs - some of them die on screen and some after they've gone off-screen.
2. Fade the particles. The frogs, for example, have a lifetime of 72 frames. What you could do is go to the frog layer, and set it to fade out at around 60 frames. Then, as they play back as particles, each one will fade out starting at 60 frames, so that there isn't the sudden disappearance at 72 frames. Here's an example - I used the "Wavy Fade" script to fade out the frog layer - it is then automatically repeated as each particle approaches its "death":
http://www.lostmarble.com/misc/flying_frogs_fade.mov
(The fading may be hard to notice with all the frogs flying around, so try stepping through the movie slowly.)
1. Adjust the particle lifetime so that the particles are sure to be offscreen beofre they die. I didn't both to do this for the frogs - some of them die on screen and some after they've gone off-screen.
2. Fade the particles. The frogs, for example, have a lifetime of 72 frames. What you could do is go to the frog layer, and set it to fade out at around 60 frames. Then, as they play back as particles, each one will fade out starting at 60 frames, so that there isn't the sudden disappearance at 72 frames. Here's an example - I used the "Wavy Fade" script to fade out the frog layer - it is then automatically repeated as each particle approaches its "death":
http://www.lostmarble.com/misc/flying_frogs_fade.mov
(The fading may be hard to notice with all the frogs flying around, so try stepping through the movie slowly.)