some non-standard methods in vector graphic
Moderators: Víctor Paredes, Belgarath, slowtiger
some non-standard methods in vector graphic
People, I'm trying to evolve methods for raster-to vector conversion for the most problemathic- photorealistic images. I believe, that this task requires math, slightly more sophisticated than "bicubic interpolation". Raster to vector conversion of true color images requires hi-grade gradient fills support, without it results of conversion looks like a cheap Japanese cartoon. Moreover, all progs what I've tested, doesn't support gradient fills enough well. Each time, when you are offered by Illustrator (or something else, no matter) to create gradient mesh, you should know, that programmers are reloading their own task to poor users. Mesh is odd thing, its main purpose is to make process of interpolation easier for programmers. If you wanna see, what could be done without meshes, visit http://www.smartfills.com . There are some images- results of raster to vector conversion or created with the aid of advanced gradient fills support, and some free progs for curious people. Hope, you'll like them
Andrew