better weighting tools for skinning

Discuss ideas for new features with other users. To submit feature requests to Smith Micro, please visit support.smithmicro.com

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
seajackal
Posts: 3
Joined: Mon Jun 16, 2008 8:12 am

better weighting tools for skinning

Post by seajackal »

Hi,

How about a better way to manipulate shared influences of bones over the shape, and the falloff of the influence as well, to give a smoother transition.

I have noticed that when manipulating point by point the influence is 1 or 0, it would be cool to assign per bone weight to the points based on percentage,

thanks,

Juan
Genete
Posts: 3483
Joined: Tue Oct 17, 2006 3:27 pm
Location: España / Spain

Post by Genete »

This feature is already implemented. Try to set the Bones to "Flexibind" (BOne layer options->Bones tab). Then increasing or decreasing the bone strenght you obtain more or less relative influence.
It also works for Region binding but the point must be covered by the bone strength area of the bones that you want to have influence over the point.

Very cool indeed. :D

-G
User avatar
heyvern
Posts: 7042
Joined: Fri Sep 02, 2005 4:49 am

Post by heyvern »

I have noticed that when manipulating point by point the influence is 1 or 0
Are you talking about point binding? Point binding only binds 100% to a bone. If you want bone influence "falloff" you have to use region or flexible binding as Genete mentioned.

I only use region binding myself. With flexible binding ALL bones effect ALL points. Even a tiny bone on the other side of the screen will influence points on the other in a tiny way. I prefer to have precise control.

---

Another trick to extend a bones strength in "odd shapes" or irregular areas is to add additional smaller "extender" bones as children of another bone.

You can move these little offshoot extender bones away from the parent bone on frame 0. These small (or any size) bones can be placed anywhere and will translate and rotate exactly like the parent. This can basically create completely free form organic bone strength shapes of any size and position.

Another aspect of this is to put children bones right on top of a bone increasing it's strength without increasing the strength weight or size.


-vern
Last edited by heyvern on Mon Jun 16, 2008 3:37 pm, edited 1 time in total.
seajackal
Posts: 3
Joined: Mon Jun 16, 2008 8:12 am

Post by seajackal »

Thanks for the reply guys.

that small bone method sounds like what I need,

I'll give it a try

cheers
Post Reply