Take the example of a pair of pants.
If these pants are broken into layers at the hips and offset, then compound shapes cannot be used to join the legs to the waist(unless I'm wrong) so then these pants become segmented and clumsy.
This whole compound shape versus layers thing is a real problem for me.
I want to use a few more layers to declutter the construction and make it possible for objects to overlap more flexibly, but as soon as I do this my model's shape becomes inflexible and cutout looking when animated.
A similar issue is point binding of shapes to bones within switch or group layers- but , that's another topic and probably covered somewhere if I look hard enough.shock:
What's the verdict- any suggestions?
