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martinet
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lenteur dans anime studio

Post by martinet »

Hello, When one poses three small animate on on a bottom, the time line becomes difficult to handle. is the calculation of returned very long? The software n' isn't it a little light to carry out a cartoon? Y-a T it a solution? Thank you for the answers
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mkelley
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Post by mkelley »

I'm guessing English isn't your first language (and my French is pretty bad despite three years of it), but if I understand you are saying that putting (three?) animated objects makes AS slow down enough that it's not usable for you?

That's possible but it probably means you aren't using AS like it's intended to be used (or you have a VERY slow PC). I routinely animated dozens of characters which are very complicated and the timeline behaves well. Now, you can optimize the timeline for your particular hardware (turning off transparency and other such things) but my hunch is you are trying to use large bitmaps rather than vector art, and this isn't something AS was really designed to do.

If you have large bitmaps you must use make sure you optimize them as much as possible -- perhaps save them as JPEGs with a large compression. Still, it would take a lot to slow AS down so perhaps if you post exactly what you are trying to do (maybe even a file) we can help you more specifically.
martinet
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Post by martinet »

We use images vectorized then they are recorded in a file animates studio where animated we them. We import them on a new one project animates that goes, two that goes… but arrived at three the time line s' hang when to l' computer it s' d' acts; a quadrecore 4 processors the last models at HP with 4 go of RAM!!!
Anim un jour Anim toujours !
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synthsin75
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Post by synthsin75 »

So you are importing the rendered animations back into Anime Studio? That would definitely slow it down. Three rendered movies trying to play in one file would hardly be workable.

Try either doing more of the animation in one render, or wait to combine them after they are all finished.
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