I am new at ASP. I can draw really well so it was easy for me to start making characters and making switch layers for the different parts of the character .
at specific point I want to do smooth movements and I don't want to be constrained to just the switched in the switch leyer. Can you add bones to the different parts of its leyer in a switch leyer ? if so, how ?
Also, I am having trouble with color bleeding out of my characters when I perform different movements with a a switch leyer. This only shows up in the rendered video, not in the prgram. am I doing something wrong ? or do I need to render the file in a higher quality or resolution ??
Use bones inside of a switch leyer ??
Moderators: Víctor Paredes, Belgarath, slowtiger
You can put bones ON a switch layer that will control vector or image layers INSIDE the switch (the sub layers). The bones go on the top level switch group layer.
The individual sub layers INSIDE a switch can also be bone layers with sub layers inside them but there can't be any smooth interpolation from one bone layer to another. Bones can not control layers inside layers. Bones only control layers that are directly under them. they don't reach inside other group layers. Switch layer smooth interpolation only works with vector layers. It will not work with bone layers. I hope this makes sense.
The "bleeding" colors has to do with the codec and the resolution of the final render. Some codecs use compression that will cause "bleeding" of bright colors. Try doing a high resolution single frame rendering with out compression. there will be no bleeding.
-vern
The individual sub layers INSIDE a switch can also be bone layers with sub layers inside them but there can't be any smooth interpolation from one bone layer to another. Bones can not control layers inside layers. Bones only control layers that are directly under them. they don't reach inside other group layers. Switch layer smooth interpolation only works with vector layers. It will not work with bone layers. I hope this makes sense.
The "bleeding" colors has to do with the codec and the resolution of the final render. Some codecs use compression that will cause "bleeding" of bright colors. Try doing a high resolution single frame rendering with out compression. there will be no bleeding.
-vern