Rag Doll!
Moderators: Víctor Paredes, Belgarath, slowtiger
- Rancid_Snowman
- Posts: 20
- Joined: Sun Aug 24, 2008 9:20 pm
Rag Doll!
Is there any way in Anime Studio to give your characters a rag doll-like quality, or at least imitate it effectively?
Not really. AS has bone dynamics but they behave more like springs. Maybe you could play around with dynamic constrained bones to get that effect. You could try using the Manipulate Bones tool to "simulate" it by hand. At least that tool will move/rotate more than one bone at once. It's not real physics though.
I've been working off and on on a separate scripting solution for better physics in AS but I haven't gotten to rag doll physics yet. So far just springs and bouncing ball type physics.
-vern
I've been working off and on on a separate scripting solution for better physics in AS but I haven't gotten to rag doll physics yet. So far just springs and bouncing ball type physics.
-vern
- synthsin75
- Posts: 10274
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
I'd dig to play around with a ragdoll in anime studio. You could really create a funny character with a cool ragdoll effect. It'd be pretty awesome to animate too, because you wouldn't have to worry about secondary action. Like a boneless chicken, you could just drag him/her around the screen and laugh as his limbs flailed about. Maybe you'd have some blinks and mouth actions going on there, but generally, you'd let the cpu do the math-work. COOL!
- synthsin75
- Posts: 10274
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
I didn't do any animation here guys, I just put ol' bony up the top of the screen and let it run....
Rag doll...
Oh one thing, his leg went skyward at the end so I did drag that down to prone, not sure what causes that weirdness.
I attached the bone rig to a parent bone layer with one bone in it at niknak head and ran the gravity layer script...bingo.
Rag doll...
Oh one thing, his leg went skyward at the end so I did drag that down to prone, not sure what causes that weirdness.
I attached the bone rig to a parent bone layer with one bone in it at niknak head and ran the gravity layer script...bingo.
But there is some head turn in there as well.chucky wrote:I didn't do any animation here guys, I just put ol' bony up the top of the screen and let it run....
Rag doll...
Oh one thing, his leg went skyward at the end so I did drag that down to prone, not sure what causes that weirdness.
I attached the bone rig to a parent bone layer with one bone in it at niknak head and ran the gravity layer script...bingo.
Are you pulling our legs?
Ahhh the head turn,rogermate wrote: Are you pulling our legs?

I forgot about that, , yeah that was left over from when I built NikNak, some time ago.
When I imported him to the rag doll project, to throw around, the head turn came with him, and it didn't get deleted as it's not a bone based animation.
I left that in and ,yeah, that was animated but none of the rag doll was.
Well spotted.
It still is amazing how much this software can do. The head turn was very subtle but I spent a long time looking at, that tiny amount of head turn helped make the rest of the motion so much more believable. I'm now watching cartoons on TV very closely and I see so much single angle views on characters. I'm so new to animation and graphics.chucky wrote:Ahhh the head turn,rogermate wrote: Are you pulling our legs?![]()
I forgot about that, , yeah that was left over from when I built NikNak, some time ago.
When I imported him to the rag doll project, to throw around, the head turn came with him, and it didn't get deleted as it's not a bone based animation.
I left that in and ,yeah, that was animated but none of the rag doll was.
Well spotted.
I remember as a child thinking that Disney cartoons were about real worlds and Flintsones type cartoons were fake. Still happily watched 'em. I'm struggling against myself now because I'm working on a Jib/Jab & Text type project and don't have the time to become a bona fide animator.
Thanks for sharing that ragdoll script info.
- Rancid_Snowman
- Posts: 20
- Joined: Sun Aug 24, 2008 9:20 pm