Making Water and splash,

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Skullfire
Posts: 1
Joined: Fri Oct 31, 2008 9:04 am

Making Water and splash,

Post by Skullfire »

I'm kinda new at Anime Studio. Specially on particles. I need to make a sea, lake or big water, and a man jump into it and splashing water. So, I dont know how to make realistic water and splash with particles. Can u pls help me, because if I do this I will almost finish my animation for my school. :(
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Nolan Scott
Posts: 396
Joined: Fri Oct 22, 2004 2:14 am
Location: Auckland, New Zealand
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Post by Nolan Scott »

Well, if you like, you can download the file “splash.anme” from my iDisk:

http://homepage.mac.com/nolan.scott/

This is just a very simple example to start with...
You might like and change the shape and colour of the particles to fit your needs...
Or change the settings altogether...?
Creating some movement in the “water-layer” maybe animating some colour-vector-shapes would be nice as well...

Cheers
Nolan
luisba
Posts: 50
Joined: Thu Mar 27, 2008 6:32 pm

Post by luisba »

Hello Nolan
I have tried download you file but it say "this file is from a newer version of moho" I have Anime Studio pro. Could I get another way?
thanks
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synthsin75
Posts: 10276
Joined: Mon Jan 14, 2008 11:20 pm
Location: Oklahoma
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Post by synthsin75 »

Here you go Luisba. I fixed this one to work with older version.
http://www.mediafire.com/?inajd1v7efw

If you're using a version of AS older than 5.6, you'll need to edit the text file to open 5.6 files. Here's how you can do this yourself.

Open it with Notepad.

Change the version at the top:

Code: Select all

application/x-vnd.lm_mohodoc
version 15
So it reads:

Code: Select all

application/x-vnd.lm_mohodoc
version 14
Then go through it (using Edit>Find in Notepad) and delete the layer ordering data. So you would take this:

Code: Select all

### bone layer values
	expanded true
	group_mask 0
	depth_sort false
	distance_sort false
	layer_ordering
	[
		keys 1
			0 1 0.1 0.5 ""
	]
	skeleton
	[
		binding_mode 1
		bones 0
	]
And make it look like this:

Code: Select all

### bone layer values
	expanded true
	group_mask 0
	depth_sort false
	distance_sort false

skeleton
   [
      binding_mode 1
      bones 0
   ] 
Save and open in AS 5.5 or older.

:wink:
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