OK, seriously now. In that other thread he said he's 14 yrs old.
No studio would hire you right now because you're just 14. If there's a studio in your hometown, you might earn an internship.
But you need something to show. A big bunch of drawings, a thick folder full of stories, whatever ... And I have to tell you that your chances aren't that good right now, still because of your age. You will definitely need to spend some more years on training, how to write, how to draw.
Here's some starting points.
- Get better in spelling. Studios are kind of old-fashioned in that respect, they insist on correct spelling not only of their scripts, but of all correspondance.
- Draw. Draw every single day, on paper, with a pencil. Don't trace. Don't copy other people's drawings. Draw from real life, from observation. And then: throw away all the bad stuff, and only keep the good stuff.
- Learn some useful techniques, like pencil drawing, inking with a brush or a pen, scanning, inking digitally, colouring on paper or in Photoshop or any other software you have, prepare work for printing.
- Read a lot about your subject, and I don't mean reviews of anime. I mean books and websites about drawing, cartooning, animating. Technical stuff. Watch other good artists, observe their work, try to find out how they did it. Your local library is your starting point. Create a bookmark folder for all your "study sites". (I reckon you know how to do research? Find something via Google, Amazon, Wikipedia, on this forum?) Click your way through blogrolls (the column on a blog where one links to other blogs) to find hundreds of artists and see their work.
Books & Sites:
There's a lot of "how to draw" books on the market, I can't recommend a single one, but you should compare them in the shop and pick one you find useful - or don't use them at all, that's okay.
A must-have for animators is
Preston Blair's book about Animation. Fortunately you can read it online here:
http://www.animationarchive.org/2006/05 ... ourse.html.
John Kricfalusi gives a lot of good advice, although I'm not sure if its understandable for beginners, and he's very opinionated sometimes - where I disagree with him.
Some people post scans of the
Famous Artists Course, like
http://comicrazys.wordpress.com/2008/12 ... 6-anatomy/, which is one of the best single sources about solid draftsmanship you can get.
This is quite a load of stuff for a beginner, I know. When I started to work "professionally", I was about 15 and drew my first bunch of newspaper ads and posters - and I didn't have a clue. But the learning comes by doing. I was getting better, slowly, I did animation the way I thought it was right. Only when I became 28 I started in a professional studio and learned it "the right way".
I you really
want to work in animation, you will succeed.