
Animation test at FireFront
Animation test at 4mations
This is a character I'm working on. It also represents my first attempt at using Anime Studio. If I can get it polished and working well enough, I'd like to start selling characters in C*P someday.
This started as an experiment to see if full range of motion were possible using bones. By "full range of motion," I mean you can rotate any limb 360 degrees. While some limb-breaking poses may look unnatural or painful, the point is that the black line around the character will never break.
I was inspired to do this the first time I tried to raise Winsor's arms above his head and saw that big chunk of shirt covering up all his torso outlines.
I haven't gotten very far in the tutorials yet, so everything you see here was done with the drawing tools and a simple skeleton rig. I still have a lot to learn, (my head turn is crap, for instance,) this is just a proof-of-concept and a test of the basic character construction.
Any comments and criticism would be greatly appreciated. Especially suggestions on what to add or improve. Remember, if you don't tell me what I did wrong, I won't learn anything!
