Hi, I'm trying to create an animation there's two problems.
1) Firstly, when I move a bone it moves in frame 0 which I thought it wasn't supposed to do.
2) Secondly, when I try to adjust specific points as I go along it seems to move them in all frams, not just the one I'm working on, making it look all over the place.
Does anyone know what I'm doing wrong and how to overcome these problems?
thnaks for any help in advance, as it is for my job and it needs to be in for January and I'm panicking!
Kidder
Help with major problems with key frames
Moderators: Víctor Paredes, Belgarath, slowtiger
1. In frame 0 you do the rigging, in frame 1 you start the animation. Normally anything you do after frame 1 shouldn't inflict the rigging in frame 0.
2. I suspect you mean that you change some points somewhere later in the animation, and it keeps changing from the beginning up to that point. This is because AS doesn't know where you want to start the movement unless you tell it. You need to first create a keyframe at the point in time where you want to start the movement, so everything from frame 1 up to that point stays motionless.
2. I suspect you mean that you change some points somewhere later in the animation, and it keeps changing from the beginning up to that point. This is because AS doesn't know where you want to start the movement unless you tell it. You need to first create a keyframe at the point in time where you want to start the movement, so everything from frame 1 up to that point stays motionless.
Don't "move" the points on frame 7. Just create a non moving key frame. Moving is the same as not moving... it's just in a different position. Imagine you moved something to the same spot it was already in
. I'm kind of joking but not really. A key frame is a key frame no matter IF the position of something changes or not.
A key frame is not when the "movement" happens, it is a moment in time that indicates a change has already happened. The movement occurs BEFORE and UP TO that change of position. Once you key frame something that is the END of the "movement" or change in position.
If you put a key frame on frame 7 that doesn't change the position of any points, then any key frames placed AFTER frame 7 START at frame 7.
You can right click on the "channel" in the frame and select "make key frame" or something like that. This will key the points but not move them. Or select the points you want to move and "nudge" them back and forth to create a key frame (I forget the key combo on AS windows to "nudge"). Or select the key frame from frame 0 hit copy, select the frame you want to "hold" and click the paste button.
Did you do the tutorials? I'm sure this must be covered in one or more of the tutorials.
-vern

A key frame is not when the "movement" happens, it is a moment in time that indicates a change has already happened. The movement occurs BEFORE and UP TO that change of position. Once you key frame something that is the END of the "movement" or change in position.
If you put a key frame on frame 7 that doesn't change the position of any points, then any key frames placed AFTER frame 7 START at frame 7.
You can right click on the "channel" in the frame and select "make key frame" or something like that. This will key the points but not move them. Or select the points you want to move and "nudge" them back and forth to create a key frame (I forget the key combo on AS windows to "nudge"). Or select the key frame from frame 0 hit copy, select the frame you want to "hold" and click the paste button.
Did you do the tutorials? I'm sure this must be covered in one or more of the tutorials.
-vern