Hey all, I have a test head for a character that I am working on and the glasses change size when I move the off the 0 in the timeline. I know this sounds confusing so here is the file. http://halgrimsonphotography.com/testchar.rar
Could you guys please take a look and see if you can figure out what I messed up?
Thanks
Kevin
Problem with layer resizing
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- synthsin75
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That was a bit of a head scratcher. The culprit is that layer rotation you have on the 'glasses' layer. To fix it, without having to undo that layer rotation, all you have to do is select the 'glasses' layer and select Bone>Release Points from the menu.
This is what is happening. Even without bones, the bone layer exerts some overall influence on the sub-layers. With the points of the glasses under this influence, they get 'collapsed' to the 2D plane of the bone layer.

This is what is happening. Even without bones, the bone layer exerts some overall influence on the sub-layers. With the points of the glasses under this influence, they get 'collapsed' to the 2D plane of the bone layer.

- synthsin75
- Posts: 10253
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
No, binding points would once again 'collapse' them to the bone layer's 2D plane. The only solution would be to layer bind the 'glasses' layer to the head bone (like I assume you did with the switch and sub-bone layers).
I noticed that the some of the eye layers also have this odd layer rotation. This might continue to give you trouble down the road. If you translate the head bone layer much, you'll see that these rotated layer produce an odd perspective that doesn't match the rest of it.
If this is something you plan on working with a lot, I'd seriously consider undoing those rotations (reset button on that tool) and reworking the points to get the same look.

I noticed that the some of the eye layers also have this odd layer rotation. This might continue to give you trouble down the road. If you translate the head bone layer much, you'll see that these rotated layer produce an odd perspective that doesn't match the rest of it.
If this is something you plan on working with a lot, I'd seriously consider undoing those rotations (reset button on that tool) and reworking the points to get the same look.

Thanks again for the reply. I was afraid that you might say that. I am assuming that what happened is that when I copied the layers (glasses and eyes) from the front view, and pasted them into this side view it retained the original bindings. I was hoping to make it easier than redrawing them all. Maybe I should have just spent the time and done that.
Thanks again and wish me luck...
Kevin
Thanks again and wish me luck...
Kevin