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A place to discuss non-Moho software for use in animation. Video editors, audio editors, 3D modelers, etc.

Moderators: Víctor Paredes, Belgarath, slowtiger

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Max99
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Post by Max99 »

http://www.youtube.com/watch?v=gXOVOEv1GZs

3:28

"Cartoon Animation Filter, a simple filter that takes an arbitrary input motion signal and modulates it in such a way that the output motion is more alive or animated."
human
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Post by human »

Yes, this is very impressive.

This is the kind of thing one should expect to appear as a standard feature of animation programs over the next four years!
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mkelley
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Post by mkelley »

Actually, the thing that interests me most is his work in image extraction (make sure you take a look at his amazing fast extract work).
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Víctor Paredes
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Post by Víctor Paredes »

mkelley wrote:Actually, the thing that interests me most is his work in image extraction (make sure you take a look at his amazing fast extract work).
It's just like corel knock out, am I wrong? anyway, I love knock out.

It's very impressive, is right. do you think is there a way to make it with some script?. I mean, a button which cartoonize your bone movements. I'm pretty ignorant, but seems to be not so difficult, just add a couple keyframes to get the ease in and out. no?
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mkelley
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Post by mkelley »

He does some similar work on EZ Matte (which I've used in Photoshop). But I want this for *video*!

As for the cartoon movements -- I downloaded the whitepaper and he does explain the formulas pretty completely, so I can't see why someone couldn't do this in a script, for bones, vertex and layer (position and scale) movements.

But (and this is a big but) it will require someone who understands graphics math a lot more than I do. While the formulas are there, implementing them in AS means you need to be able to feed the motions into those equations. Now, because it's 2D (thank the Gods) I suspect I *might* be able to handle some of that, but at my old age just thinking about it gives me a headache.

Perhaps if this interests Vern he and I could work on something -- but I don't think I'd tackle this by myself.
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