Reverse keyframes - more key tools
Moderators: Víctor Paredes, Belgarath, slowtiger
Reverse keyframes - more key tools
It would be cool to have more tools to bring to bear on keys.
(Like reverse keys specifically.)
(Like reverse keys specifically.)
- synthsin75
- Posts: 10253
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
- synthsin75
- Posts: 10253
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
Just to add.....when you run it, it leaves the orignal keyframes on the timeline and duplicates a reversed set at a user nominated point. Very useful and never had it play up.
On the topic of bugs synthsin75... When I use the split curve script more than a couple times AS becomes unstable and will often crash.
Cheers
D.K
On the topic of bugs synthsin75... When I use the split curve script more than a couple times AS becomes unstable and will often crash.
Cheers
D.K
- synthsin75
- Posts: 10253
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
Wow....thanks for replying Sage. I thought it was just me
)))
I wonder what could be causing it?
Cheers
D.K

I wonder what could be causing it?
Cheers
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
- synthsin75
- Posts: 10253
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
I'd have to assume this is system dependent. In order to get ASP to freeze up (haven't been able to make it crash yet), I have to do a ten split curve four times. So splitting it thirty times total works fine but going to forty gives it trouble. I've tried this on circles and oddly spaced points.
It does start to slow down at thirty, so I'd assume this is just hitting the system memory limit. Just like having too many points on a layer or too many layers in a project.
The split curve script has to build a table of all the points it needs to create before creating them, but I tried doing it without the table, and aside from no longer maintaining the shape of a circle, it also didn't help the freezing up.
Sorry guys. Seems like it depends on your system.
It does start to slow down at thirty, so I'd assume this is just hitting the system memory limit. Just like having too many points on a layer or too many layers in a project.
The split curve script has to build a table of all the points it needs to create before creating them, but I tried doing it without the table, and aside from no longer maintaining the shape of a circle, it also didn't help the freezing up.
Sorry guys. Seems like it depends on your system.

Thanks synthsin75. At least we know what the likel case is now 
Cheers
D.K

Cheers
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
Thanks Synth,
That is great info, will have to try to get a better system at some point.
A trick I do to save myself when using split curve is save right before it at least that way I won't lose everything I did before it.
Really for any script this seems to be a good practice. I haven't used any that our on the forum yet though, just the ones that come with pro.
That is great info, will have to try to get a better system at some point.
A trick I do to save myself when using split curve is save right before it at least that way I won't lose everything I did before it.
Really for any script this seems to be a good practice. I haven't used any that our on the forum yet though, just the ones that come with pro.
Re: Reverse keyframes - more key tools
Hi
I looked for the Macton's CC_Reverse_Layer_Keyframe but i didn't find it.
Did someone can give me a link or shar this with me please.
Thanks a lot
I looked for the Macton's CC_Reverse_Layer_Keyframe but i didn't find it.
Did someone can give me a link or shar this with me please.
Thanks a lot
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