Here's one for you!
I want to make a mirrorball (like in a disco)
preferably one which I can rotate.
Any ideas?
I was thinking maybe make a 3d obj,
and use that for the lines only, with alpha
then do the fills in AS, and do an action with the rotation
so the highlights move etc.
Am I dreaming?
Do I EVEN DARE??
Mirror disco ball ?
Moderators: Víctor Paredes, Belgarath, slowtiger
You can notice that the mirror ball has the same shape every 360/N deg rotation, where N is the number of mirrors in the Ecuador of the ball. So probably you'll need only three or four steps to make it rotate. Actions can do the trick.
Also notice that the shine and shade effects are static (most of the cases) so you can apply them using masking.
Alternatively you can use my 3D rig and create a 3D ball. It is perfect for that kind of objects. I think I have an example of a 3D eye around. The file might help you. Using that you can custom your mirror ball and make some of the mirrors different, what would make it more cool.
-G
Also notice that the shine and shade effects are static (most of the cases) so you can apply them using masking.
Alternatively you can use my 3D rig and create a 3D ball. It is perfect for that kind of objects. I think I have an example of a 3D eye around. The file might help you. Using that you can custom your mirror ball and make some of the mirrors different, what would make it more cool.
-G
For reference see http://www.youtube.com/watch?v=KkisenZ1OL8. You could do the 3D ball concept. Depending on your project's style you could try some other ways. In any case, whatever ball you use: the reflections are, as Genete says, mostly static. I'd do them in a switch layer on top of the ball, set to loop.
Here's my fast test for this: http://www.slowtiger.de/examples/disco.html. The anme file is here: http://www.slowtiger.de/examples/disco.anme.zip. As you'll see, I set the transparency of each little square individually on the switches, instead of putting them all into a blurred mask. This way you could make them more individual. I didn't add blurry shiny bits though, you'll know how to do that, they should only appear for 1 frame on a layer.
I placed the squares freehandedly, you could of course use any 3D model or just a picture as reference to get the perspective.
Here's my fast test for this: http://www.slowtiger.de/examples/disco.html. The anme file is here: http://www.slowtiger.de/examples/disco.anme.zip. As you'll see, I set the transparency of each little square individually on the switches, instead of putting them all into a blurred mask. This way you could make them more individual. I didn't add blurry shiny bits though, you'll know how to do that, they should only appear for 1 frame on a layer.
I placed the squares freehandedly, you could of course use any 3D model or just a picture as reference to get the perspective.
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Hey! Well, it has no individual reflections but maybe it could help you!
Here's the File:
http://emamix2.googlepages.com/discoBall.anme
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