Is it possible to make an Anime Studio Pro Render Farm?

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wolldo
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Is it possible to make an Anime Studio Pro Render Farm?

Post by wolldo »

Okay, I was just wondering this, and I saw something about 'command-line rendering', Is it Possible? What program would you use to link the computers together? Thanks :) (im such a noob)

COMMAND-LINE RENDERING: viewtopic.php?t=1318

Also, where do you download the Linux version of Anime Studio Pro, cause I have the windows version (i got it as a trial, and entered the serial number after i bought it) would my serial number work on the linux version?
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rylleman
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Post by rylleman »

Yes you can render AS-files in a renderfarm.
First you need to have a licence on each machine and second the farm software needs to be able to run custom jobs (probably all of them I guess).
For linux you got DrQueue. It is however quite complex in installing and setup but if you get it running it should do exactly what you want.

Here's a download link for A.S 5.6 linux version. Your windows serial will work just fine.
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dueyftw
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Post by dueyftw »

Why? Turn off the all the effects and render at a smaller screen size when working with your animation files. Then at night do a batch render at full everything. All you need is to have AS pro.


Dale
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rylleman
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Post by rylleman »

dueyftw wrote:Why?
Why use a nail gun when there are hammers?
We all have different needs.
Some complicated scenes may take hours to render and consist of multiple render passes. A render farm is then a very useful thing to have. Especially on larger projects...
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wolldo
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Post by wolldo »

Yes you can render AS-files in a renderfarm.
First you need to have a licence on each machine and second the farm software needs to be able to run custom jobs (probably all of them I guess).
For linux you got DrQueue. It is however quite complex in installing and setup but if you get it running it should do exactly what you want.

Here's a download link for A.S 5.6 linux version. Your windows serial will work just fine.
Is anyone able to give me a really detailed guide on how to do this, however, the boxes running Windows machines, because that linux thingy didnt work.

THANK YOU!
dm
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Post by dm »

If you've got multiple CPUs for a render, why not just have each box run each section of the animation?

ie: I'm guessing this is your 15 000 + frame project. Have the file with 1-4000 render on computer A. Have the file with 4001-8000 go on computer B, etc.

You'll have to have copies of all referenced files linked up in each computer, but it gets you around the hassles of farm management. Since you've got a deadline, this may be the more effective way to do it for now.
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wolldo
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Post by wolldo »

@ above

Yeah, that is pretty much it, but i havent bought any yet. I'll try & render at my school today, and then bring it home and put it together, I need it done so yeah.

But, it would be interesting for future projects I will (most probaby) work on, so if anyone can, that'd be great. If not, well, thanks for all your help anyways ;)
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dueyftw
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Post by dueyftw »

Another trick is to use mutable pass renders. Rendering one or a few elements at one time then rendering the rest. Render out to Quick time Png millions of colors+. Then bring the element back in as an image layer.

Dale
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Rhoel
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Post by Rhoel »

dueyftw wrote:Another trick is to use mutable pass renders. Rendering one or a few elements at one time then rendering the rest. Render out to Quick time Png millions of colors+. Then bring the element back in as an image layer.

Dale
I would use caution on this - ASP does not at the moment produce a perfect 1:1 match (there is a thread in the bug area about this). If you render a held layer and composite in AE or Combustion then fine, it works. but to re-render the same image in ASP results is image softening.

Rhoel
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dueyftw
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Post by dueyftw »

I always keep the original layers that I render to quicklime. And you need to change the camera to render larger then the layers. You just can't render to web size and bring it back or render a lot of empty space. So save you file, make the adjustments. Render. Reopen you original file. Bring in the quicklime image layer. Move it to match the old layers. Turn them off and render again. The real advantage to do this is you can add bones to the new layer.

This was done on a double pass. First pass was the eye and lower mouth movement. Done with bones. The second pass I added a 2.5 rig. The first layer of bones would have interfere with the second layer.

One pass render.
http://www.youtube.com/watch?v=8cV659ub ... annel_page

Two pass render.

http://www.youtube.com/watch?v=XbkA0Ot9 ... annel_page

Dale
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