Is there a script floating around that can constrain a bone's scale to another bone's position? For example, a y of 0 on the control bone makes the constrained bone's scale 0, y 1 = scale 1, etc.
I did a bit of a search but couldn't turn anything up. Not even sure if it's possible.
Thanks.
Constrain bone scale to bone position?
Moderators: Víctor Paredes, Belgarath, slowtiger
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Try this post:
viewtopic.php?t=7842
There is a script in that bunch that does what you describe... I am pretty sure there is a translate scale in one of them... I know there is a rotate scale... I am pretty sure I did every combination I could think of.
There is also a "sticky" at the top of the scripting forum that has links to a lot of forum members who do scripting. I have been a bit lax keeping it up to date... but there is a lot of stuff there.
-vern
viewtopic.php?t=7842
There is a script in that bunch that does what you describe... I am pretty sure there is a translate scale in one of them... I know there is a rotate scale... I am pretty sure I did every combination I could think of.
There is also a "sticky" at the top of the scripting forum that has links to a lot of forum members who do scripting. I have been a bit lax keeping it up to date... but there is a lot of stuff there.
-vern
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- Posts: 45
- Joined: Mon Jun 11, 2007 9:02 am
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- Posts: 45
- Joined: Mon Jun 11, 2007 9:02 am
Sorry about that... it's down the list, called The "Flipper".
I used that name because originally I needed the script to "flip" bone directions at a half way point and also to "flip" layer order using z depth. For example my 250+ bone 2.5d head rig originally used a version of the script to "flip" the ear layer order using z depth changes. As the head turns from a front view one ear would go behind the head the other in front. The "flip" happened at the front view.(I have since abandoned that and went with funky overlapping/folding shapes that expand and hide the ears. Works much better).
I basically put everything and the kitchen sink into this script.
Here's a snippet from the description:
-vern
I used that name because originally I needed the script to "flip" bone directions at a half way point and also to "flip" layer order using z depth. For example my 250+ bone 2.5d head rig originally used a version of the script to "flip" the ear layer order using z depth changes. As the head turns from a front view one ear would go behind the head the other in front. The "flip" happened at the front view.(I have since abandoned that and went with funky overlapping/folding shapes that expand and hide the ears. Works much better).
I basically put everything and the kitchen sink into this script.

Here's a snippet from the description:
So yes, TransScale is in there.Updated
Incorporated TransRotate, RotateTrans, TransScale, RotateScale, etc etc.
This is separate controls from the flipper. These are like constraints but they mix and match types of bone motion.
-vern
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- Posts: 45
- Joined: Mon Jun 11, 2007 9:02 am