This is the new fully animated video for a norwegian band called Dumdum boys.
http://www.youtube.com/watch?v=bu8nyIV16k8
The character-animation is produced using Anime studio pro 6.
I used photos of the lead singer to create the character.
(compositing in After effects)
Svein
Animated Music video
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- neeters_guy
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Well done! You must be a graphic designer judging by the effective use of stong colors, contrast, and negative space. I love the falling tools...nice!
And it's a great song, too! (Takes me back to the 80s.
)
You leveraged the strengths of AS very well with this video. (Did you create the background in AS, as well?) If you have the chance, please share some of your methods as I think it would benefit some members a lot.
And it's a great song, too! (Takes me back to the 80s.

You leveraged the strengths of AS very well with this video. (Did you create the background in AS, as well?) If you have the chance, please share some of your methods as I think it would benefit some members a lot.
neeters_guy:
You are pretty observant... The band started up in 79 and is still going strong
...And I'm a graphic designer, yes.
I have written some points, but please comment or ask questions.
The panorama backgrounds was made as large Photoshop-files (4 layers) and arranged as 3D-layers in After Effects. (Read up on 3D-layers it is actually not too difficult as long as you keep track on how far behind you put any given object.) Nested 3D-comps can get complicated very quicly...
As for the rigs, I prepared bodyparts in photoshop and exported them as transparent png. I find it useful to keep the areas around the joints almost black. This hides the worst joint seams. I also rig several versions of the character. On some rigs I keep the full length of the arm, on others I might cut it up leaving the torso in the middle. Don't start animation before you are satisfied with the movement, any going-back-changes in the rigging environment (frame 0) will be difficult. And very important if you plan on locking bones; set up natural constraints!
Render Animation codec or None, million colors+ to preserve transparency with the alpha channel.
I like the switch-layer function, even though you can't deform the image the same way when it is a part of a switch-set. Switches are particulary useful on hand-poses if you don't mind the snappy animation.
In this video the head was set up as switch-layers, changing the entire head including the hood, this could be done different by adding a neck-joint.
Svein
You are pretty observant... The band started up in 79 and is still going strong

I have written some points, but please comment or ask questions.
The panorama backgrounds was made as large Photoshop-files (4 layers) and arranged as 3D-layers in After Effects. (Read up on 3D-layers it is actually not too difficult as long as you keep track on how far behind you put any given object.) Nested 3D-comps can get complicated very quicly...
As for the rigs, I prepared bodyparts in photoshop and exported them as transparent png. I find it useful to keep the areas around the joints almost black. This hides the worst joint seams. I also rig several versions of the character. On some rigs I keep the full length of the arm, on others I might cut it up leaving the torso in the middle. Don't start animation before you are satisfied with the movement, any going-back-changes in the rigging environment (frame 0) will be difficult. And very important if you plan on locking bones; set up natural constraints!
Render Animation codec or None, million colors+ to preserve transparency with the alpha channel.
I like the switch-layer function, even though you can't deform the image the same way when it is a part of a switch-set. Switches are particulary useful on hand-poses if you don't mind the snappy animation.
In this video the head was set up as switch-layers, changing the entire head including the hood, this could be done different by adding a neck-joint.
Svein
That's a good piece of work!
I like the idea of using the neverending machine (made popular by Fischlii/Weiss) to illustrate the song. I like the strong graphical style. The character movements are great and full of emotion, and although you used photographs, the proportions make him more into a comic character.
How many different photographs did you use for the animation?
I like the idea of using the neverending machine (made popular by Fischlii/Weiss) to illustrate the song. I like the strong graphical style. The character movements are great and full of emotion, and although you used photographs, the proportions make him more into a comic character.
How many different photographs did you use for the animation?
-
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- Location: Tucson, AZ
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Wow man
That's some really nice work..great band, great song, great art..
Super effective animation and unforgettable video..you just raised the bar several notches!
A question..why not use Anime Studio for everything? I did not see anything in the video that seemed out of range for AS6, and it would seem easier to just do it all in one app. (I don't have After Effects so maybe I am ignorant of the advantages..)
Again, a new favorite!
Super effective animation and unforgettable video..you just raised the bar several notches!
A question..why not use Anime Studio for everything? I did not see anything in the video that seemed out of range for AS6, and it would seem easier to just do it all in one app. (I don't have After Effects so maybe I am ignorant of the advantages..)
Again, a new favorite!
My characters, props and backgrounds for AS6 at http://thecartoonboat.com/