
The example is here: http://ifolder.ru/16218318
Any small shift of the bone in frame 0 may solve the problem, but as we met it not only that case - maybe any idea how to prevent that at all or any other solution.
thanks
Moderators: Víctor Paredes, Belgarath, slowtiger
Well, I think (see screenshots) the bone is not zero length. Small changes in bone position or in it's strength solves the problem but, anyway, unstable warping is a fact.Genete wrote:It seems that you have a tiny (almost zero length) bone somewhere and it has a movement that produces that kind of distortion.
At frame 0 select the bone strength tool and look carefully around where the distortions starts.
-G
v6.xGenete wrote:What really interest me is the custom tools you have installed in your Anime Studio version...![]()
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Can you share what does some of the tools do and where did you obtain them?
-G
I don't have AS windows version (I use linux) is there a linux alternative?You may get them:
http://ftp.2danimator.ru/asp6/surv_kit/ ... ingual.zip
I did not use most of them, but there is short description in the tools body.
Thanks!!selgin wrote:Genete, here are my scripts and the russian pack as zip
russian: http://www.mediafire.com/?zn2yhky5fne
mine: http://www.mediafire.com/?ogw4g24imyd
Well, the "region binding" was the requirement of the animators who works with model.selgin wrote:
Now, with your problem I think it's because you have selected "region binding" instead "flexible binding" (on bone layer proprieties, "bones" tab). I have not a clear explanation, but if you change it, it will work.
My two way ticket doesn't work, is it because I use ASP 6.1?selgin wrote: mine: http://www.mediafire.com/?ogw4g24imyd