adjusting animation fps

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DK
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adjusting animation fps

Post by DK »

Hi.
Is there a way of adjusting the frame rate of animation to 12 fps without affecting camera zoom?

In effect, I'm trying to fake a 12 fps animation style whilst still exporting to 24 fps.

Cheers
D.K
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neomarz1
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Re: adjusting animation fps

Post by neomarz1 »

DK wrote:Hi.
Is there a way of adjusting the frame rate of animation to 12 fps without affecting camera zoom?

In effect, I'm trying to fake a 12 fps animation style whilst still exporting to 24 fps.

Cheers
D.K
I dont know about that, but I know you can use "Step". After you move a Bone (or an object), just right click down on the time line (over your red dot) select "Step" instead of smooth. Then move your bone again (say about 12 frame or whatever works for you, selects "Step" again and repeat. Im sure that will work. Step will take out the "in betweens"< Eliminating a smooth motion.
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lwaxana
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Post by lwaxana »

I have never noticed my camera zoom change when I changed the frame rate. Just did a quick test, and it's not changing on me.

Are you changing the frame rate by using one of the defaults from the drop down menu? If so, it will change your project dimensions and could look like it the camera zoom changes, but the numerical camera zoom value should stay the same.

When I change the frame rate, I go into project settings and only change the frame rate by typing it in to the box. Or I do what Neomarz described if I want to tween it later.
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DK
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Post by DK »

Hi.
Here's a test that demonstrates that fps does change your camera zoom settings. This animation was rendered out at 3 fps.

http://www.wienertoonz.com/zoomtest.mov

Cheers
D.K
Genete
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Post by Genete »

DK wrote:Hi.
Here's a test that demonstrates that fps does change your camera zoom settings. This animation was rendered out at 3 fps.

http://www.wienertoonz.com/zoomtest.mov

Cheers
D.K
Unless you show how was the original animation before change to 3fps, we cannot compare the difference ;)
Also, the anme file for testing would help.
-G
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lwaxana
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Post by lwaxana »

I am not sure how you have set up that test, but it sounds like you're saying that you didn't put any zoom in your time line and when you went to 3 fps, it not only zooms the project, but zooms it over time. If so, that's really odd.

I tested a file at 3 fps and my zoom did not change at all (And definitely not over time!). What version of AS are you using? Maybe there's a bug. I'm using ASP5.
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DK
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Post by DK »

Here it is.
Its just a simple camera zoom with the frame rate set to 3FPS.

http://www.wienertoonz.com/zoom.anme

Cheers
D.K
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lwaxana
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Post by lwaxana »

Oh! I completely misunderstood what the problem was. lol You want the camera zoom to be at 24 fps, but everything else at 12 fps? Neomarz's method of stepping the character animation, but leave the camera on smooth and render at 24 fps should do the trick.
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Rai López
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Post by Rai López »

Of couse it changes... I think someone could be misunderstanding something here, think DK wants, or I think so, his characters or whatever animated in "twos", but the camera animated in "ones", you know, to maintain the camera movements fluid/smooth at 24fps and not 12..

Well, the case is the only one solution that came into my mind is related with neomarz1 sugestion, you can animate normally and then go adding in timeline with RMB clicks a "step" key every two frames, a very bored task if your animation is complex and long to say the least unless... unless you be able to write an script to make the dirty work, of course. Hmmm...

...that remind me that, although I'm not sure about how useful could be for such a task, if you decide to go in that way, I'd search for the "js_keySkeleton.lua" and "js_key_all.lua" tools just in case... Good Luck!


EDIT: D'oh! lwaxana, you owe me a handful of minutes! xD
...
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DK
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Post by DK »

Thats it Ramon and lwaxana.
Yes...I will try that to see if those suggestions work. I wonder if it coud be possible to script a solution to this?

Cheers
D.K
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DK
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Post by DK »

OMG!!! I just fiured out the solution!!!!
I just export the animation as a mov at 12 FPS without zoom then import it back into AS, add zom and export at 25 FPS :)

:lol:

D.K
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neomarz1
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Post by neomarz1 »

DK wrote:OMG!!! I just fiured out the solution!!!!
I just export the animation as a mov at 12 FPS without zoom then import it back into AS, add zom and export at 25 FPS :)

:lol:

D.K
Yeah I thought about that today... except I was going to suggest pulling it into an movie program. Good Job!
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lwaxana
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Post by lwaxana »

Clever solution!

As far as the step interpolation method goes, it is possible to select all of the bone key frames at once to switch them to step interpolation. Just capture them all in the selection rectangle and be sure that you're hovering over one of the appropriate key frames when you right click. :)

Edit: Oh, I guess this would only take out the tedium if you had already animated on twos. Although doesn't the new AS have a feature to spread things out evenly on the timeline?
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jahnocli
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Post by jahnocli »

DK wrote:OMG!!! I just fiured out the solution!!!!
I just export the animation as a mov at 12 FPS without zoom then import it back into AS, add zom and export at 25 FPS :)

:lol:

D.K
You would need to be careful about pixellation -- but then you've probably already thought of that!
You can't have everything. Where would you put it?
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Víctor Paredes
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Post by Víctor Paredes »

DK wrote:OMG!!! I just fiured out the solution!!!!
I just export the animation as a mov at 12 FPS without zoom then import it back into AS, add zom and export at 25 FPS :)
Hehehe, I thought about that yesterday, but hadn't time to write it :wink:
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