Reading over an old post by Freakish Kid I noticed they mentioned that their creatiive process in anime studio involved using both bones & point animation & I was just wondering when creating point animation in AS doesn't it limit you to defining an objects shape with the same number off nodes across the whole timeline? so how would complex shape changes be achieved without over complicating meshes & possibly compramising smooth lines?
what do you suppose would be the best way to approach combined point & bone animation in Anime Studio? the process sounds interesting & I wouldn't mind having a crack at it despite my limited animation skills but I'm having trouble understanding how it would be achieved exactly.
Point animation in Anime Studio
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If your animation is too complex, you can use several layers in a switch. The illusion of transition between them is part of the magic of points and your own talent.
I haven't experimented too much with several switched layers, but recently I have seen very inspiring examples:
Jwlane is a very talented guy which posts in forum, you can see one of his works here
viewtopic.php?t=15155
Another amazing guy is Yevgeniy, from the russian forum. I have posted his work on this thread and you can download his anme files for study from here
http://ftp.2danimator.ru/forumuserfiles ... _files.zip
This guy has recently posted a previous work on this forum with the nickname of 4jeka, you can find it here
Well, I think this two are fantastic examples of what you are asking. I think all the secret is to plan carefully your animation before animating directly on AS.
I haven't experimented too much with several switched layers, but recently I have seen very inspiring examples:
Jwlane is a very talented guy which posts in forum, you can see one of his works here
viewtopic.php?t=15155
Another amazing guy is Yevgeniy, from the russian forum. I have posted his work on this thread and you can download his anme files for study from here
http://ftp.2danimator.ru/forumuserfiles ... _files.zip
This guy has recently posted a previous work on this forum with the nickname of 4jeka, you can find it here
Well, I think this two are fantastic examples of what you are asking. I think all the secret is to plan carefully your animation before animating directly on AS.






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One example of point animation in the AS manual is to animate clouds over time. I find it very useful for tweaking bone animations that don't quite work, or for animating simple shapes (I'm using point animation for the rays of a "sun" object, for instance).
As an AS newbie, one of the daunting things is figuring out when to use each technique. Sometimes it's obvious, but usually there are many different ways to accomplish the same task.
Point animation vs. bone animation is one of those things. In some cases (like undulating waves along a shoreline, for example) I think point animation is perfect. In other cases (like a character with a complex combination of actions) bone animation seems like the obvious choice. But there are many grey areas where one or the other might be best (or a combination of the two).
Another struggle is "Should I use point animation or layer animation?"
As an AS newbie, one of the daunting things is figuring out when to use each technique. Sometimes it's obvious, but usually there are many different ways to accomplish the same task.
Point animation vs. bone animation is one of those things. In some cases (like undulating waves along a shoreline, for example) I think point animation is perfect. In other cases (like a character with a complex combination of actions) bone animation seems like the obvious choice. But there are many grey areas where one or the other might be best (or a combination of the two).
Another struggle is "Should I use point animation or layer animation?"